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Alexander Refsum Jensenius edited this page Jul 25, 2026 · 8 revisions

A holistic toolbox for analysing soundscapes (sonic ambiences) from any recording — mono, stereo, binaural, or ambisonic — meant to be useful to researchers, artists, and students alike. This wiki holds the living, research-facing material — things that evolve independently of code releases.

Where to find what

You want… Go to
Install + one-page overview README
User guide, method definitions, API reference Documentation site
How to record in the field Field Recording Protocol
Why the toolbox works the way it does Design Decisions
Step-by-step task walkthroughs Recipes
A worked field validation (bells, rhythm) Case Study Haarlem Damiaatjes
A worked long-form case study (machine states, executable report) Case Study Haarlem Loft
The research programme around the tool Research Context
Combining audio + video analysis (MGT, 360 cameras, device sync) Working with MGT-python
What's planned Roadmap

The ecosystem in one paragraph

ambiscape is developed in the AMBIENT project at fourMs / RITMO (University of Oslo), as the streaming companion to ambiviz: ambiviz renders rich spatial visuals (AEM, anglegram, directogram) on audio it can load whole; ambiscape summarizes sessions of hours-to-nights and selects the excerpts worth rendering. Both grew out of work on capturing rooms as subjects rather than containers — year-long standstill recordings, an international corpus of indoor environments. ambiviz needs first-order AmbiX B-format for its spatial visuals; ambiscape analyses that richest case but also mono, stereo, and binaural recordings, using whatever spatial information each carries.

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