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glass and rounded shapes: smooth edges at scale 1 (wider coverage ramp, minimum rim width, option... - #973
glass and rounded shapes: smooth edges at scale 1 (wider coverage ramp, minimum rim width, option...#973fizzy-macos[bot] wants to merge 1 commit into
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PM note: how this PR will be handledWhat it is for: glass: smooth-edges-1x Rules that apply: none special. Things to watch (checked by rule):
What happens next:
A living status comment below is kept current. Nothing here is a merge decision. |
Where this PR standsStage: In review What the PM needs before approving (ticks as it is met; the full CI runs only at the end, after the reviews are clean):
Reviews at the current commit ( None yet. Updated 2026-10-28 15:57 UTC by the PM. This comment is edited in place. |
Part of fizzyedit/work#636
Goal
Smooth rounded edges at scale 1 without changing 2x (work#636, steps 1 and 2).
What changed and why
cov = clamp(0.5 - D/aa, 0, 1)), the rim line is widened to about 1.5 px, and the window hairline ramp is 0.7 px. Scale >= 1.5 keeps the old expressions.LiquidField.samplemirrors the coverage (edgeRamp).core/dialogs.zig: rounded fills usefade1.5 at scale <= 1.25 (edgeFade), 1 otherwise.How it was verified
LiquidFieldcoverage at 1x vs 2x, andedgeFade.scripts/zb build test,check-webandtest-sdk-versionran with no errors printed.test-integration.Not done / follow-ups
compiled-shadersartifact; commit it before merge.Changes (3 files, +47/-11)
Gates: not run yet
Gates not run yet;
scripts/agent-finish 636replaces this with their output.