feat: light/dark theme + build system restructure#14
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Use CSS light-dark() for all colour variables (syntax tokens and page chrome). Theme picker in nav cycles system/dark/light and persists choice to localStorage. Playground extends base.html for consistent nav; editor syntax colours remain hardcoded pending playground-side resolution of light-dark() values for Monaco. Logo updated to rounded variant.
- Split build output: build/site/ (generated, wiped) and build/assets/ (downloaded deps, preserved) - Add `update-deps` command: runs cargo update + downloads asset deps declared in Cargo.toml [package.metadata.assets.*] - Playground fragment injected at build time instead of runtime fetch() - Bump playground to v1.9.0, fink dep to main branch - Fix highlight.rs for new fink AST (Arm.lhs is Node, Match.subjects is Exprs, add Module variant) - Add editor highlight bg/border CSS variables - Add CLAUDE.md with dependency management docs
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Summary
light-dark()for all colour variables (syntax tokens + page chrome), with a system/dark/light theme picker in the navbuild/site/for generated output (wiped on build),build/assets/for downloaded dependencies (preserved). Newupdate-depscommand runscargo update+ downloads asset deps declared inCargo.tomlmetadatafetch(), playground extendsbase.htmlfor consistent navmainbranchhighlight.rsfor updated fink ASTTest plan
cargo run -- update-depsfetches playground artifact