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Urban Mobility Simulation with Unity

Description

An environment was modeled, utilizing AgentyPy and machine learning algorithms, that contained agents that represented cars crossing a boulevard. The logic ran in a Flask server so that the car positions over time could be pull into Unity

In Unity the cars’ appearance was made randomly with scriptable objects and a pooling system to manage a large number of cars to optimize the program

A camera system was implemented to change the view during the simulation to a bird’s eye view, default and on clicking the cars see the car’s perspective

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Urban mobility simulation with Unity

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