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ezShops - The Problem: make unlimit economy with automation machine #85
In config.yml (lines 182-192), the dynamic pricing feature has default settings that do NOT prevent economy farming:
dynamic-pricing:
enabled: truedefaults:
starting-multiplier: 1.0min-multiplier: 0.5max-multiplier: 3.0buy-change: 0.0# ← Zero change on buysell-change: 0.0# ← Zero change on sell
The critical issue: Both buy-change and sell-change are set to 0.0 by default. This means:
When a player buys items from the shop, the price multiplier does not increase (buy-change: 0.0)
When a player sells items back to the shop, the price multiplier does not decrease (sell-change: 0.0)
Result: Players can buy low and immediately sell high repeatedly with zero consequences — infinite economy farming
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