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Studying 🤓
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evangelionxyz/README.md

Hi there, I'm Evangelion Manuhutu 🤓

Software Engineering Student at Telkom University

I'm a software engineer focused on building software across different systems, operating systems, and software domains.

🎮 Games · 🌐 Web · ⚙️ Backend & Servers · 📱 Native Mobile · 🖥️ Desktop

Current State

I'm currently open to contributing to Open Source projects and collaborating with other engineers.

I have 7+ years of experience building software, ranging from applications and web services to native applications and game technology.

I'm also building my own software ecosystem, Offside Software, with the goal of creating tools and infrastructure that help accelerate my engineering workflow.

Feel free to contact me via evangelionxyz10@gmail.com or LinkedIn

GitHub Streak

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  1. MochiSharp MochiSharp Public

    C# Scripting with .NET Host on C++ Runtime

    C++

  2. Umbra-ShaderCompiler Umbra-ShaderCompiler Public

    Cross-Platform Shader Compiler for HLSL & GLSL. Supports SPIRV/DXIL format

    C++

  3. Ignite-Server Ignite-Server Public

    WIP C++ Game Server

    C++

  4. ORigin-Engine ORigin-Engine Public

    3D/2D Game Engine with C# Scripting. Available for Windows and Linux

    C 1

  5. KROMA KROMA Public

    C

  6. Vulkan-Engine Vulkan-Engine Public

    C++