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Add: companion ability and merchant-type API - #15
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CompanionAbilityManager lets mods register/trigger abilities on a companion, wired into the companion panel's "coming soon" button (confirmed live via prefab data, not dead code) with a fallback to its real vanilla popup when nothing's registered. CompanionShopManager lets mods register custom vendor types for CompanionMerchantWindow. AddVendor/vendor_types/final_page/RedrawPage/ RedrawHeader are all private, so injection uses Harmony + reflection on a Start() postfix, replicating the pagination/redraw work Start() does after its own AddVendor calls (confirmed via IDA) so new entries actually show up. No unit tests: interfaces need ActiveCompanion/ItemCountPair, and the Tests project has no Unity/game interop reference (same as Chunks/Audio). Wired into HAMHMod.Load().
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CompanionAbilityManager lets mods register/trigger abilities on a companion, wired into the companion panel's "coming soon" button with a fallback to its real vanilla popup when nothing's registered.
CompanionShopManager lets mods register custom vendor types for CompanionMerchantWindow. AddVendor/vendor_types/final_page/RedrawPage/ RedrawHeader are all private, so injection uses Harmony + reflection on a Start() postfix, replicating the pagination/redraw work Start() does after its own AddVendor calls (confirmed via IDA) so new entries actually show up.
Wired into HAMHMod.Load().