Small STALKER Anomaly/GAMMA override mods. Each first-level directory under fixes-and-tweaks/ or script-fixes/ is installable independently in Mod Organizer 2; the install root should contain that entry's README.md when present and gamedata/ directly.
Downloads: release page.
Adds pulsating flash for inventory / trading grid instead of a static highlight.
Features customizable options:
- Pulse period;
- Minimum and maximum brightness;
- Color presets, and optional custom RGB sliders;
Path: mods/Flashing Inventory Highlights - elseform
Tracks real-world playtime and helps you keep sessions from running longer than intended.
- Adds total playtime and current-session rows to the PDA ranking tab.
- Adds an optional real-life HUD clock with configurable placement, fonts, and colors.
- Sends configurable session-threshold reminders, with optional repeats and a PDA beep.
- Can progressively change the HUD clock color as a session crosses its warning thresholds.
- Installs as a standalone MO2 mod with no load-order requirements or dependencies beyond stock GAMMA.
Path: mods/Its Time To Stop - elseform
Adds a configurable hotkey that plays the current weapon's existing inspect animation on demand.
- Uses each weapon's own bore animation and sound, including grenade-launcher variants.
- Only starts while the weapon is idle, avoiding reload, firing, and weapon-swap interruptions.
- Provides MCM settings for enable state, key, modifier, and single-press or double-tap activation.
- Includes English and Russian localization and falls back to
Jwhen MCM is unavailable.
Path: mods/Inspect Weapon Hotkey - elseform
Compatibility shader overrides for running GAMMA through D3DMetal/DXMT on macOS.
- Restores red-dot and holographic sight reticles that can disappear under D3DMetal.
- Fixes scope lens-edge artifacts caused by NaN-producing sphere projection math.
- Fixes night-vision scope tint initialization for strict HLSL compilers.
- Fixes thermal scope garbage or black output caused by uninitialized cold-pixel color data.
- Load after 3DSS, Boomsticks & Sharpsticks, Parallax Reflex Sights, and any other optic shader override.
- Clear
appdata/shaders_cache/after installing.
Path: fixes-and-tweaks/SHADER FIX - D3DMetal Missing Reflex Reticles and Scopes Fix
Script override for 267- Dynamic Dialog UI - Demonized.
- Keeps dialogue zoom and
Camera focus on NPCbehavior enabled. - Captures a stable NPC focus point when dialogue opens instead of sampling the animated
bip01_headbone every frame. - Applies the captured head-height offset to the NPC root position so the camera still follows real NPC movement.
- Load after
267- Dynamic Dialog UI - Demonized.
Path: script-fixes/SCRIPT FIX - Dynamic Dialog UI - Demonized - Camera Twitching In Dialogue
Script override for G.A.M.M.A. Arti Recipes Overhaul.
- Prevents a fatal crash when the autolooter tries to disassemble non-favorited ammo with missing or empty parts data.
- Guards empty ammo lists, missing parts sections, missing parts lists, and empty parsed parts lists before consuming ammo or degrading tools.
- Load after
G.A.M.M.A. Arti Recipes Overhaul.
Path: fixes-and-tweaks/SCRIPT FIX - G.A.M.M.A. Arti Recipes Overhaul - Game Crash on Ammo Autolooter Disassembly
Script override for Kute's Free Zoom Rewrite.
- Prevents temporary ADS/free-zoom FOV, HUD FOV, and mouse sensitivity values from being learned as the new baseline.
- Reads persisted MCM option values first, falling back to live console values only when saved options are unavailable.
- Load after
Kute's Free Zoom Rewrite.
Path: fixes-and-tweaks/SCRIPT FIX - Kute's Free Zoom Rewrite - FOV Changes by itself
Config override that disables the radiation grain postprocess without changing radiation gameplay.
- Comments out
postprocess = postprocess_radon the base radioactive zone. - Keeps radiation zone strengths, attenuation, hit type, and child zone definitions unchanged.
- Load after mods that edit
gamedata/configs/zones/zone_field_radioactive.ltx.
Path: fixes-and-tweaks/CONFIG TWEAK - No Grain Rads Effect
Script override for first-pickup weapon inspection.
- Prevents actor voice lines from playing during weapon inspection.
- Keeps the inspection animations and first-pickup tracking behavior.
- Includes a VArefined companion override; remove
grok_doom_weapons_inspect_varefined.scriptif VArefined is not installed.
Path: fixes-and-tweaks/SCRIPT TWEAK - Silent First-pickup weapon inspection
fixes-and-tweaks/<Entry Name>/README.md: install notes, load-order notes, caveats, and changed files.fixes-and-tweaks/<Entry Name>/gamedata/...: exact in-game override paths.script-fixes/<Entry Name>/README.md: install notes, load-order notes, caveats, and changed files for promoted script fixes.script-fixes/<Entry Name>/gamedata/...: exact in-game override paths for promoted script fixes.mods/<Entry Name>/README.md: install notes and caveats for standalone mods (new functionality rather than fixes or tweaks).mods/<Entry Name>/gamedata/...: in-game paths for standalone mods; files are new, not overrides.