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  • Post-Beta experience milestone: the features that turn a correct game into one people can't stop playing. Theme: we built the Dungeon Master and the engine; this builds the TABLE around them — the living wait (live composition streaming), visible consequence, companion agendas, session rhythm, fail-forward, map+audio. Specs are implementation-ready for any agent. #1 (Live Composition) is the critical keystone — probe-verified 2026-06-10.

    No due date
    0/6 issues closed
  • Engine-hardening wave from the 2026-06-11 full-engine audit + post-Beta defects. Pull items into v1.0.4 deliberately, not by default.

    No due date
    79/88 issues closed
  • Player-Ready Beta candidate — the version-scoped ledger for the RRI 10/10 push. Every gap surfaced by the v1.0.4-rc1 RRI (3.6/10 @fa97b34) + the 2026-06-09 audit is filed here, so per-version right/wrong is diffable. Bar: non-partial 5-persona RRI 10/10 on one fresh-built .app SHA → tag v1.0.4 + 'Player-Ready Beta'.

    No due date
    62/74 issues closed
  • No due date
    0/4 issues closed
  • No due date
    0/6 issues closed
  • Pixel-renderer roadmap (GT1 SNES → GT2 isometric → GT3 hex; M0–M6 + optional). Detailed breakdown: docs/roadmap/WORLDOS-GRAPHICS-ROADMAP.md. Mostly post-1.0 / north-star R&D.

    No due date
    0/8 issues closed
  • BG3/PFK feature-parity depth sprint. Waves: 1=Lever-1 projection cheap-wins; 2=low-cost tool surface + combat legibility; 3=design-gated pillars (camp / approval-rep change-log / merchant-surface / lore-surface / level-up / combat verbs) each ADR-first. Adversarial review per-PR(95%)+whole-wave; multi-sweep mean; RRI rollup feeds #466.

    No due date
    4/37 issues closed
  • Make dist/WorldOS.app observable and driveable by agents without replacing the real release gate: deterministic smoke provider, app-status v1, stable UI hooks, evidence export, and split gates. Engine remains sole writer; full RRI remains the release verdict.

    No due date
    16/16 issues closed
  • From the 2026-05-29 UI/UX audit. Items lifting screens scored 60–79/100 (most of the app — Launcher / Table / Map / Character / Combat / Dialogue / Inventory / Forge / Journal / Acts / Merchant / Create / Settings). Major + select Minor findings. Audit dir: docs/ui-audit/

    No due date
    33/74 issues closed
  • Parked someday/roadmap work: universes (#330-332), multiplayer (#31), distribution (#32), optional renderers, and the strategy epics (#643-645). Not in an active sprint.

    No due date
    1/20 issues closed