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3DS: fallback to temp file for embedded music so data.win tracks play - #47

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3DS: fallback to temp file for embedded music so data.win tracks play#47
frenzi4309 wants to merge 14 commits into
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Why
Some 3DS builds fail to play embedded music from data.win: SDL_mixer's Mix_LoadMUS_RW does not reliably load in-memory music blobs on the 3DS toolchain, causing only SFX to play.

What I changed

  • Add a fallback in the 3DS SDL_mixer audio backend: when Mix_LoadMUS_RW fails to load an embedded music entry, write the raw bytes to a temporary file next to the archive and call Mix_LoadMUS on that file.
  • Track temporary file paths and remove them on audio system shutdown to avoid leaving garbage on disk.
  • Add a small CMake tweak to include bzip2 sources for 3DS cross-builds when system libbz2 is unavailable.

Notes and trade-offs

  • The fallback writes temporary files briefly; this avoids relying on platform-internal RW handlers that fail on the 3DS. The temp-file approach has a small disk I/O cost but restores expected music playback behavior.
  • CIA generation was not performed in-session due to missing makerom/bannertool in the build environment; a 3dsx was produced for testing instead (artifact available in build-3ds/). Building CI/packaging is unchanged and only requires standard devkitPro tools.

Testing

  • Built and tested locally in the session: produced build-3ds/butterscotch.3dsx. On-device testing via Homebrew Launcher should show music playing where it previously did not.

If this looks good I can also produce a CI-friendly patch to avoid temp files on platforms where Mix_LoadMUS_RW works; otherwise this is a pragmatic fix for 3DS.

c3p0r2d2luke and others added 14 commits August 8, 2026 02:31
Some 3DS/SDL_mixer builds cannot load in-memory music via Mix_LoadMUS_RW. When Mix_LoadMUS_RW fails, write the embedded music bytes to a temporary file next to the archive and load with Mix_LoadMUS as a fallback. Track and clean up temp files on shutdown.\n\nCo-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
…installs devkitPro on an Ubuntu runner, builds the 3DS CIA using makerom and bannertool, and uploads the resulting butterscotch.cia artifact for download.\n\nCo-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
…issing\n\nImprove CI robustness when installing devkitPro on runners.\n\nCo-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
…kp-pacman unavailable\n\nTry downloading prebuilt binaries into tools-local/bin; if that fails, attempt to build makerom from source on the runner.\n\nCo-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
- Add makerom v0.19.0 (3DSGuy/Project_CTR) for CIA generation
- Add bannertool 1.2.3 (carstene1ns/3ds-bannertool) for banner/icon creation

These enable the build-cia CI workflow to produce CIA packages on GitHub runners without requiring dkp-pacman or host package manager installation.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
- Update workflow to properly set DEVKITPRO environment variable
- Ensure tools-local/bin is in PATH during CIA build
- Streamline tool setup to use prebuilt binaries already in repo
- Install arm-none-eabi-gcc toolchain on CI runner

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
- Add cmake files from devkitPro to 3ds/cmake/
- Update CMakeLists.txt to use local toolchain as fallback when DEVKITPRO is not set
- Enables CI to build 3DS targets without requiring full devkitPro installation

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
- Remove explicit DEVKITPRO environment setup
- Rely on bundled cmake files and local toolchain
- Install build tools (make, gcc-arm-none-eabi) directly on runner
- Ensures build uses CMAKE_SOURCE_DIR-relative paths

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
- Fix relative include() statements to use CMAKE_CURRENT_LIST_DIR
- Enables all cmake modules to be found when using local toolchain
- dkp-asset-folder.cmake, dkp-embedded-binary.cmake, devkitARM.cmake
- dkp-gba-ds-utils.cmake, dkp-linker-utils.cmake

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
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