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VulkanEngine

Inside this project are multiple abstractions of what Vulkan does under the hood. My main focus was rendering in vke_renderer and understanding the rendering pipeline. I implemented a multi light fragment shader, vke_frame_buffer, and shadow_map_system for real time shadows. The rest of the code was me following a tutorial to understand the Vulkan API.

This project takes .obj files only and does not bind textures.

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