Port shaders to TSL - #49
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Replace shader hooks with node materials and preserve WebGPU startup. Keep alpha-tested foliage out of shadow maps and refresh LOD preview meshes when detail changes.
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This ports the app’s custom shaders from GLSL to TSL.
I wanted to use certain effects from the Three.js examples that use WebGPU. To support those effects, everything in the scene needs to use TSL.
WebGLRendereralso supports TSL, so this port does not prevent the app from using WebGL.The port moves the wind, noise, sky, ground, cloud, leaf, and grass effects to node materials. I also fixed a few integration issues with startup, alpha-tested shadows, and the LOD preview.
To be fully transparent, I had Codex write this, but I reviewed the code and verified the demo manually and it looks good to me.
Validation:
npm run build:libnpm run build:app