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Add a unique spin to this game so that u can actually like make a small revenue off it (maybe enough to actually get the fees to actually be able to publish a game to steam api)
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Refactor code to use Cross Platform DotNet APIS
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No Need Levels just make a working game
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Next Game (Roguelite Cookie Clicker Incremental Game)
- Save System (Fix)
- Game Content (Story, More Cards, New Candy Types)
- Language Localization (Sinhala)
- Make sure the entire game uses one draw call (at any stage of the game) <- use renderdoc
- Pack the entire games data inside the executable
- Add Hotcode Reloading (not dotnet watch command tho)
- Make sure the entire game be able to be debuggable in vscode debugger
- Better Game Title
- Draw New Assets for the game
- Stop using AI For Fuck Sake (Seriously this bugga is introducing new bugs into the code)
- Skill Tree System (Fix)
- Pack the important data inside the executable file and read it via executable instead of directories
Windows dotnet publish -r win-x64 -c Release --self-contained
Linux dotnet publish -r linux-x64 -c Release --self-contained
macOS (intel) dotnet publish -r osx-x64 -c Release --self-contained
macOs (apple silicon) dotnet publish -r osx-arm64 -c Release --self-contained
// output as windows executable without console window
dotnet publish -r win-x64 -c Release --self-contained true -p:OutputType=WinExe