Skip to content
This repository was archived by the owner on Jul 21, 2026. It is now read-only.

devgithub-sl/Match3-Roguelite

Repository files navigation

TODO

  • Add a unique spin to this game so that u can actually like make a small revenue off it (maybe enough to actually get the fees to actually be able to publish a game to steam api)

  • Refactor code to use Cross Platform DotNet APIS

  • No Need Levels just make a working game

  • Next Game (Roguelite Cookie Clicker Incremental Game)

TODO

  • Save System (Fix)
  • Game Content (Story, More Cards, New Candy Types)
  • Language Localization (Sinhala)
  • Make sure the entire game uses one draw call (at any stage of the game) <- use renderdoc
  • Pack the entire games data inside the executable
  • Add Hotcode Reloading (not dotnet watch command tho)
  • Make sure the entire game be able to be debuggable in vscode debugger
  • Better Game Title
  • Draw New Assets for the game
  • Stop using AI For Fuck Sake (Seriously this bugga is introducing new bugs into the code)
  • Skill Tree System (Fix)
  • Pack the important data inside the executable file and read it via executable instead of directories

Bugs

Commands (Release Executable)

Windows	dotnet publish -r win-x64 -c Release --self-contained
Linux	dotnet publish -r linux-x64 -c Release --self-contained
macOS (intel)	dotnet publish -r osx-x64 -c Release --self-contained
macOs (apple silicon) dotnet publish -r osx-arm64 -c Release --self-contained

// output as windows executable without console window
dotnet publish -r win-x64 -c Release --self-contained true -p:OutputType=WinExe

Releases

Packages

Contributors

Languages