Dependency Injection for game settings - #3
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The settings are currently implemented as a global data structure. In consequence, many methods rely on the global structure being present, i.e., they are poorly modularized.
This PR uses dependency injection (DI) to inject a Settings object into every method that wants to use any property from the settings. This increases testability of the methods by implementing a loose coupling between the settings data structure and the consuming methods.
This PR will also ultimately solve the issue where a powerup can change settings permanently if the game is cancelled before the timeout of the powerup can reset the game setting. Steps to reproduce: Let a tank pickup the MultiplierBonus powerup which increases the rate of powerups occurring. Hit the "Next Map" button. The rate of powerups occurring is permanently increased.
This issue will be solved when every instance of
Gamehas their own settings object, copied at Game creation time.