游戏框架分类新增 GameFrameX(Unity/Godot + .NET 服务器双端框架) - #4
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在「游戏框架」分类新增 GameFrameX。
它是什么:跨引擎双端游戏框架——Unity / Godot C# 客户端 + Actor 模型 .NET 10 服务器。一套 ProtoBuf 协议与 LuBan 配置贯穿双端,客户端服务器均可热更新。与分类内 GameFramework / QFramework 等客户端框架互补:GameFrameX 把服务器那一半也一并交付。
差异点:本分类现有条目均为客户端框架,服务器需另行选型;GameFrameX 是唯一双端整套交付的。且对 AI 编程协作友好——仓库内置 AI 助手指令文档(AGENTS.md/CLAUDE.md),协议与配置层由脚本生成(AI 只写业务逻辑),聚合 monorepo 一次克隆即全链路。
聚合仓每日 CI 构建,附文档站:https://gameframex.doc.alianblank.com