Add Dunia.dll runtime patches and modernize codebase - #1
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- Jackal Tapes Fix: Correct tape recordings in Southern map - No Blinking Items: Remove highlight glow on interactables - DevMode Unlock: Enable developer console commands - Predecessor Tapes Unlock: Unlock 7 bonus missions - Machetes Unlock: Unlock 2 bonus machete skins Uses signature scanning for version independence (Steam/Uplay/GOG/Retail). All signatures scanned upfront before any patches applied.
- Add minhook 0.9 dependency for function detouring - Create src/patches/hooks.rs with: - Signature patterns for game functions (InitOptions, CreateSlider) - HookAddresses struct for caching scanned addresses - install_hooks() and remove_hooks() functions - Integrate hooks module into patches system - No hooks are currently active - this is infrastructure for future use
- Comment out apply_no_blinking_items() call - Add #[allow(dead_code)] to suppress warnings for unused code
- Add Features section documenting all patches - List CPU crash fix and Dunia engine patches - Add table of active patches (Jackal Tapes, DevMode, Predecessor Tapes, Machetes) - Link to FoxAhead's Multi Fixer GitHub repo
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Summary
This PR adds Multi Fixer-style runtime patches to Dunia.dll and modernizes the codebase.
Features Added
Dunia Engine Patches
Runtime patches applied on game startup (no file modifications):
Codebase Improvements
src/gear/andsrc/patches/modulesChanges
src/patches/- New module for signature scanning and runtime patchingsrc/gear/- Reorganized gear detection codePull Request opened by Augment Code with guidance from the PR author