Navalis Platform 13 - Ground Map#8387
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January 30, 2025 19:19
This was referenced May 5, 2026
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May 6, 2026 15:23
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Navalis Platform 13
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June 2, 2026 04:07
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June 3, 2026 21:58
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About the pull request
This PR adds Navalis Platform 13 to the game, a new ground map, as a voteable option.
NP-13 is a sea-based offshore platform/oil refinery style map, set on the dark oceans of planet Aires. The map is more constrained than a typical ground map but offers several unique pathways for xenomorphs to move around the map that is not typical of most maps, and ways for the marines to counter these.
This PR also adds several new sprites and makes use of several unused sprites. Such as Oil Rig support structures, and refinery equipment.
Explain why it's good for the game
The addition of new maps is, I believe, a great way to help improve the enjoyment of the game, as it gives new and unique environments to fight over, a breath of fresh air.
Testing Photographs and Procedure
Screenshots & Videos
(Up to date map)
General overview of expected game flow.
The balance between LZ1 and LZ2 is as such.
Survivors. Left to right. (Corp) First Officer, (Engi) Operations Engineer, Platform Maintenance Technician, (Civ) Radio Operator [Has IC knowledge Marines are coming], Automation Specialist, (Sci) Exo-Geologist, (Med) Medical Technician, (Sec) Platform Security [out of date], (CLF) CLF Special Forces [aka: Wet Ops]
Up to date image of Platform Security Officer.
CLF Special Op. Left to right.
Operative - Tech - Medic - Heavy Weapons - Leader
Changelog
🆑 Steelpoint, Cuberound, Zenith, Dorodomki
mapadd: Navalis Platform 13, a new ocean offshore platform map, has been added to the game.
imageadd: New Refinery/Rig Support Structure sprites have been added.
add: CLF Special Forces uniform, armor and helmet sprites have been added (credit to Dorodomki)
add: Hostile Survivor spawns on Navalis will use a new CLF special forces present.
add: For mappers, areas can now be explicitly designated to not allow paradrops to land within them via the 'NO_PARA' flag in the area code. This is used for Navalis Platform 13 to prevent paradrops from being able to land in the ocean, as Marines can't swim.
add: Adds a tacmap icon for stairs on multiz map.
add: Forcefields will now prevent someone from climbing down to a lower z-level.
add: You will no longer auto-vault over a barricade/barrier if doing so would move you into an open space.
/:cl: