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Navalis Platform 13 - Ground Map#8387

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Steelpoint wants to merge 269 commits into
cmss13-devs:masterfrom
Steelpoint:oilrig
Open

Navalis Platform 13 - Ground Map#8387
Steelpoint wants to merge 269 commits into
cmss13-devs:masterfrom
Steelpoint:oilrig

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@Steelpoint

@Steelpoint Steelpoint commented Feb 7, 2025

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About the pull request

This PR adds Navalis Platform 13 to the game, a new ground map, as a voteable option.

NP-13 is a sea-based offshore platform/oil refinery style map, set on the dark oceans of planet Aires. The map is more constrained than a typical ground map but offers several unique pathways for xenomorphs to move around the map that is not typical of most maps, and ways for the marines to counter these.

This PR also adds several new sprites and makes use of several unused sprites. Such as Oil Rig support structures, and refinery equipment.

Explain why it's good for the game

The addition of new maps is, I believe, a great way to help improve the enjoyment of the game, as it gives new and unique environments to fight over, a breath of fresh air.

Testing Photographs and Procedure

Screenshots & Videos

(Up to date map)

Navalis_Platform_13

General overview of expected game flow.

Overview_2

The balance between LZ1 and LZ2 is as such.

  • LZ1 is further from the hive, easier to defend, and has access to surgical tables. However, it is very far away from both communication towers, and the long distances from the hive mean marines have to cover far more ground
  • LZ2 is much closer to the enemy and has a guaranteed communication tower spawn. However the FOB is harder to defend as it can be attacked from multiple directions, and the FOB itself is harder to barricade due to its layout.

Screenshot 2025-02-09 18 48 17
Survivors. Left to right. (Corp) First Officer, (Engi) Operations Engineer, Platform Maintenance Technician, (Civ) Radio Operator [Has IC knowledge Marines are coming], Automation Specialist, (Sci) Exo-Geologist, (Med) Medical Technician, (Sec) Platform Security [out of date], (CLF) CLF Special Forces [aka: Wet Ops]

Screenshot 2025-02-10 20 42 32
Up to date image of Platform Security Officer.

Screenshot 2025-03-05 01 50 12
CLF Special Op. Left to right.
Operative - Tech - Medic - Heavy Weapons - Leader

Changelog

🆑 Steelpoint, Cuberound, Zenith, Dorodomki
mapadd: Navalis Platform 13, a new ocean offshore platform map, has been added to the game.
imageadd: New Refinery/Rig Support Structure sprites have been added.
add: CLF Special Forces uniform, armor and helmet sprites have been added (credit to Dorodomki)
add: Hostile Survivor spawns on Navalis will use a new CLF special forces present.
add: For mappers, areas can now be explicitly designated to not allow paradrops to land within them via the 'NO_PARA' flag in the area code. This is used for Navalis Platform 13 to prevent paradrops from being able to land in the ocean, as Marines can't swim.
add: Adds a tacmap icon for stairs on multiz map.
add: Forcefields will now prevent someone from climbing down to a lower z-level.
add: You will no longer auto-vault over a barricade/barrier if doing so would move you into an open space.
/:cl:

@cm13-github

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cm13-github

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Conflicts have been resolved. A maintainer will review the pull request shortly.

@Steelpoint

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Navalis Platform 13

  • Removed most of the west upper z-level areas.
  • Moved the CLF SpecFor to a new location.
  • Removed the Charon upper deck and replaced it with a new set of stairs providing access to the Upper Hive/Residential Deck
  • Flattened the iceberg cavern to a single z-level for ease of navigation, it is still offset by 1 z-level from the main platform but its now easier to navigate.
  • Fixed the issue causing people to occasional slip in to the ocean floor (hopefully)
  • Reinforced some hive areas with more hull walls for better defense
  • Fixed hostile survivor issues (thank you to those whom identified this).

@cm13-github

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github

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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cm13-github

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Conflicts have been resolved. A maintainer will review the pull request shortly.

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Labels

Do Not Merge If you merge this PR, I will annihilate you Feature Feature coder badge Mapping did you remember to save in tgm format? size/XL Denotes a PR that changes 799-1999 lines, ignoring generated files. Sprites Approved confirmed no stray pixels Sprites Remove the soul from the game. Stale Exempt PR can't go stale

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