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Repair Station Resprite + Directionals for WJ Storage.#12545

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Ordosian:RepairStationResprite
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Repair Station Resprite + Directionals for WJ Storage.#12545
Ordosian wants to merge 3 commits into
cmss13-devs:masterfrom
Ordosian:RepairStationResprite

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@Ordosian

@Ordosian Ordosian commented Jun 28, 2026

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About the pull request

Repair station needed a resprite, however after discussing with Blundir, it will remain ingame with an updated ALT sprite. ALT sprite has directionals.

New Repair Station Maps:

  • Solaris
  • Hybrisa
  • Rift ship insert
  • Chinook
  • USS Almayer
  • Desert Dam
  • Whiskey Outpost
  • White Antre

All the other maps use the old repair station as it seems more fitting.

Fixes #12544

All original WJ station sprites by Zenith & Blundir.

New repair station and WJ station directionals by DimDim

Explain why it's good for the game

Fits better and looks better.

WJ storage has directionals now as well so mappers can go crazy.

Testing Photographs and Procedure

Screenshots & Videos image

Changelog

🆑 Ordosian, DimDim
fix: Fixed WJ station invisibility bug
imageadd: New synth repair station. WJ station directionals added.
maptweak: Implemented new repair stations.
/:cl:

@Ordosian Ordosian requested a review from Nanu308 as a code owner June 28, 2026 14:43
@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog Jun 28, 2026
@cmss13-ci cmss13-ci Bot added Sprites Remove the soul from the game. Mapping did you remember to save in tgm format? Fix Fix one bug, make ten more size/L Denotes a PR that changes 200-799 lines, ignoring generated files. labels Jun 28, 2026
@Detective-Google

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god damn that's juice

@Zenith00000

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Very cool indeed.

Kind of unrelated, but I've noticed on some maps they're using the flat, smaller version of the other Working "bag" versions. Honestly I kind of hate the thin versions compared to the chunkier versions, I wish that they'd just use the chunkier versions in general, and not use the small versions. The smaller versions weren't really supposed to be used except in edge-cases perhaps.

Either way love the new stuff, and good job.

66e14ce: maps/map_files/BigRed/BigRed.dmm
66e14ce: maps/map_files/LV759_Hybrisa_Prospera/LV759_Hybrisa_Prospera.dmm
66e14ce: maps/map_files/USS_Almayer/USS_Almayer.dmm
66e14ce: maps/map_files/Whiskey_Outpost_v2/Whiskey_Outpost_v2.dmm
66e14ce: maps/templates/Chinook.dmm

Automatically commited by: tools\mapmerge2\fixup.py
@Ordosian

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Very cool indeed.

Kind of unrelated, but I've noticed on some maps they're using the flat, smaller version of the other Working "bag" versions. Honestly I kind of hate the thin versions compared to the chunkier versions, I wish that they'd just use the chunkier versions in general, and not use the small versions. The smaller versions weren't really supposed to be used except in edge-cases perhaps.

Either way love the new stuff, and good job.

Yeah I wasn't sure why we use the slim version. But it can be changed later down the line quite easily.

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Fix Fix one bug, make ten more Mapping did you remember to save in tgm format? size/L Denotes a PR that changes 200-799 lines, ignoring generated files. Sprites Remove the soul from the game.

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