Repair Station Resprite + Directionals for WJ Storage.#12545
Conversation
|
god damn that's juice |
|
Very cool indeed. Kind of unrelated, but I've noticed on some maps they're using the flat, smaller version of the other Working "bag" versions. Honestly I kind of hate the thin versions compared to the chunkier versions, I wish that they'd just use the chunkier versions in general, and not use the small versions. The smaller versions weren't really supposed to be used except in edge-cases perhaps. Either way love the new stuff, and good job. |
66e14ce: maps/map_files/BigRed/BigRed.dmm 66e14ce: maps/map_files/LV759_Hybrisa_Prospera/LV759_Hybrisa_Prospera.dmm 66e14ce: maps/map_files/USS_Almayer/USS_Almayer.dmm 66e14ce: maps/map_files/Whiskey_Outpost_v2/Whiskey_Outpost_v2.dmm 66e14ce: maps/templates/Chinook.dmm Automatically commited by: tools\mapmerge2\fixup.py
Yeah I wasn't sure why we use the slim version. But it can be changed later down the line quite easily. |
About the pull request
Repair station needed a resprite, however after discussing with Blundir, it will remain ingame with an updated ALT sprite. ALT sprite has directionals.
New Repair Station Maps:
All the other maps use the old repair station as it seems more fitting.
Fixes #12544
All original WJ station sprites by Zenith & Blundir.
New repair station and WJ station directionals by DimDim
Explain why it's good for the game
Fits better and looks better.
WJ storage has directionals now as well so mappers can go crazy.
Testing Photographs and Procedure
Screenshots & Videos
Changelog
🆑 Ordosian, DimDim
fix: Fixed WJ station invisibility bug
imageadd: New synth repair station. WJ station directionals added.
maptweak: Implemented new repair stations.
/:cl: