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e6e4de0
InitalCommit
Feb 2, 2026
bd6fcb5
MorePorting
Feb 2, 2026
0455231
FurtherAddits
Feb 3, 2026
e2f5a4d
MoreWorkWork
Feb 3, 2026
6027ab1
Refinement
Feb 3, 2026
799a3d5
Resize
Feb 4, 2026
0c3fa03
Argh
Feb 4, 2026
b749791
WIP
Feb 4, 2026
f0a83fa
WIP_2
Feb 4, 2026
649d71f
Fixup1
Feb 4, 2026
1f7623c
Moar
Feb 8, 2026
d4f8402
Merge branch 'WorkMaster' into MapPortAlpha
Feb 17, 2026
ec85d20
Merge branch 'WorkMaster' into MapPortAlpha
Feb 17, 2026
73d7a3d
Ergh
Feb 17, 2026
b0eb078
map
Feb 17, 2026
aa66f5c
Merge branch 'master' into MapPortAlpha
Steelpoint Feb 18, 2026
a54849a
AdditChanges
Feb 18, 2026
d517556
Doors
Feb 21, 2026
1134844
Addit
Feb 22, 2026
6acc20d
Merge branch 'WorkMaster' into MapPortAlpha
Feb 22, 2026
bc06522
Move
Feb 22, 2026
3b05b4e
More
Feb 22, 2026
ebb51ec
Merge branch 'WorkMaster' into MapPortAlpha
Mar 15, 2026
7161fa8
Addit
Apr 29, 2026
2d24e53
Merge branch 'WorkMaster' into MapPortAlpha
Apr 29, 2026
35e3582
FixLanding
Apr 29, 2026
0594d06
er
Apr 29, 2026
ec5ec06
Addit
Apr 29, 2026
787b541
AudioArea
Apr 29, 2026
e6b64f1
ROCK
Apr 29, 2026
354a122
ChangeRiver
Apr 29, 2026
d3fb119
FurtherAddit
Apr 30, 2026
2933864
Yikes
Apr 30, 2026
591d7c8
Addit
May 1, 2026
0b87d5d
CaveFix
May 1, 2026
0f409e9
FixerUp
May 2, 2026
1b6a402
Addit
May 2, 2026
7c6c63d
AreaFix
Jun 1, 2026
63373eb
Merge branch 'master' into MapPortAlpha
Jun 6, 2026
4b3fd02
silly fun things
cuberound Jun 9, 2026
fd67f26
swims in waters does not burn
cuberound Jun 12, 2026
2945994
Merge branch 'MapPortAlpha' of https://github.com/Steelpoint/cmss13 i…
Zenith00000 Jun 16, 2026
ba44542
Swamp Insanity
Zenith00000 Jun 16, 2026
e819a0e
density fixes for bookshelves
Zenith00000 Jun 16, 2026
7cb5a0c
Merge branch 'master' into MapPortAlpha
Jun 17, 2026
dc40615
minor multi-z fixes, purely visual
Zenith00000 Jun 17, 2026
6d9ce5a
Merge branch 'MapPortAlpha' of https://github.com/Steelpoint/cmss13 i…
Zenith00000 Jun 17, 2026
440ade6
Merge pull request #50 from Zenith00000/swamp_visuals
Steelpoint Jun 17, 2026
348b0b2
Merge branch 'master' into MapPortAlpha
Jun 23, 2026
4c57097
ergh
Jun 23, 2026
e813465
gator icons
cuberound Jun 23, 2026
89d2b9d
Merge branch 'master' into aligator
cuberound Jun 23, 2026
c027c72
all icons except for owergrown
cuberound Jun 23, 2026
117605b
file rename
cuberound Jun 23, 2026
846c933
finishing sprite touches
cuberound Jun 23, 2026
024c87b
changes engagment range
cuberound Jun 23, 2026
e733020
Merge pull request #86 from cuberound/aligator
Zenith00000 Jun 23, 2026
b4bfda7
FixAPC
Jun 23, 2026
7c81495
working sounds
cuberound Jun 23, 2026
59dd67b
Merge pull request #87 from cuberound/aligator
Zenith00000 Jun 23, 2026
1b965cf
Bortrough stuff and algae fixes
Zenith00000 Jun 23, 2026
ce8e00c
miss spelling
Zenith00000 Jun 23, 2026
8fa15ca
hiss and growl working
cuberound Jun 23, 2026
65bf23d
Merge pull request #88 from cuberound/aligator
Zenith00000 Jun 23, 2026
08eb57f
toung removal
cuberound Jun 23, 2026
ff2c0e0
hurth fixed again
cuberound Jun 23, 2026
c4d90ae
Merge pull request #51 from Zenith00000/swamp_visuals
Steelpoint Jun 23, 2026
1c19601
Merge pull request #89 from cuberound/aligator
Zenith00000 Jun 23, 2026
427f727
FixArea
Jun 23, 2026
a866422
Merge pull request #52 from Zenith00000/swamp_visuals
Steelpoint Jun 23, 2026
ad42dc6
perhaps this
cuberound Jun 23, 2026
345237e
Merge pull request #90 from cuberound/aligator
Zenith00000 Jun 23, 2026
069ee36
Merge pull request #53 from Zenith00000/swamp_visuals
Steelpoint Jun 23, 2026
c17046b
has tounge no
cuberound Jun 23, 2026
d275d1c
Merge pull request #54 from cuberound/aligator
Steelpoint Jun 23, 2026
b5e2b8d
this one should not have check
cuberound Jun 23, 2026
53fa150
Merge pull request #55 from cuberound/aligator
Steelpoint Jun 23, 2026
3eb3504
perhaps now
cuberound Jun 23, 2026
f7f4a3f
Merge branch 'master' into MapPortAlpha
Jun 24, 2026
00b45ed
stop pulling
cuberound Jun 24, 2026
0a9e5f5
exceptions for create and destroy
cuberound Jun 24, 2026
2fb4831
Merge pull request #56 from cuberound/aligator
Steelpoint Jun 24, 2026
f49d296
Frogs and small fixes
Zenith00000 Jun 26, 2026
8c361e5
possible holder fix?
Zenith00000 Jun 26, 2026
c2905ed
simple mob movement + frog fixes and froggy frogness - also some mino…
Zenith00000 Jun 27, 2026
71e7b37
very minor fix.
Zenith00000 Jun 29, 2026
31a36e1
Merge pull request #57 from Zenith00000/swamp_visuals
Steelpoint Jun 30, 2026
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2 changes: 2 additions & 0 deletions code/__DEFINES/__game.dm
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,7 @@
#define MAP_NEW_VARADERO "New Varadero"//ice colony underground but as its own map
#define MAP_TYRARGO_RIFT "Tyrargo Rift"
#define MAP_WHITE_ANTRE_RESEARCH_FACILITY "White Antre Research Facility"
#define MAP_SEKHMET_SWAMP "SI-391 Sekhmet Swamp"
#define MAP_CHINOOK "Chinook 91 GSO" //admin level
#define MAP_ROSTOCK "SSV Rostock" //UPP Warship
#define MAP_HUNTERSHIP "Hunter Ship"
Expand Down Expand Up @@ -399,6 +400,7 @@
#define WALL_FOREST "forest_veg"
#define WALL_FOREST_ROCK "rock_forest"
#define WALL_FOREST_ROCK_DIRTY "rock_forest_dirty"
#define WALL_SWAMP "swamp_veg"
#define WALL_STRATA_OUTPOST_RIBBED "strata_ribbed_outpost_"
#define WALL_STRATA_OUTPOST_BARE "strata_bare_outpost_"
#define WALL_SHIVA_ICE "shiva_ice"
Expand Down
1 change: 1 addition & 0 deletions code/__DEFINES/sounds.dm
Original file line number Diff line number Diff line change
Expand Up @@ -90,6 +90,7 @@
#define AMBIENCE_JUNGLE 'sound/ambience/ambienceLV624.ogg'
#define AMBIENCE_JUNGLEMOON 'sound/ambience/junglemoon.ogg'
#define AMBIENCE_JUNGLE_ALT 'sound/ambience/ambience_strata.ogg'
#define AMBIENCE_SWAMP 'sound/ambience/swamp.ogg'
#define AMBIENCE_RIVER 'sound/ambience/ambienceriver.ogg'
#define AMBIENCE_MALL 'sound/ambience/medbay1.ogg'
#define AMBIENCE_CAVE 'sound/ambience/desert.ogg'
Expand Down
4 changes: 4 additions & 0 deletions code/datums/vehicles.dm
Original file line number Diff line number Diff line change
Expand Up @@ -53,3 +53,7 @@
/datum/map_template/interior/arc
name = "ARC"
interior_id = "arc"

/datum/map_template/interior/hovercraft
name = "Hovercraft"
interior_id = "hovercraft"
184 changes: 184 additions & 0 deletions code/game/area/SekhmetSwamp.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,184 @@
//==================================================================SEKHMET SWAMP
//BASE
/area/sekhmet
name = "Sekhmet Swamp"
icon_state = "lv626"
can_build_special = TRUE
powernet_name = "ground"
minimap_color = MINIMAP_AREA_COLONY
//============================================================PARENTS
/area/sekhmet/outside
name = "Sekhmet Exterior"
ceiling = CEILING_NONE
ambience_exterior = AMBIENCE_JUNGLE_ALT
/area/sekhmet/int_glass
name = "Sekhmet Glass"
ceiling = CEILING_GLASS
soundscape_playlist = SCAPE_PL_LV759_INDOORS
ambience_exterior = AMBIENCE_HYBRISA_INTERIOR
/area/sekhmet/int_reg
name = "Sekhmet Metal"
ceiling = CEILING_METAL
soundscape_playlist = SCAPE_PL_LV759_INDOORS
ambience_exterior = AMBIENCE_HYBRISA_INTERIOR
/area/sekhmet/int_heavy
name = "Sekhmet Reinforced"
ceiling = CEILING_UNDERGROUND_METAL_BLOCK_CAS
soundscape_playlist = SCAPE_PL_LV759_INDOORS
ambience_exterior = AMBIENCE_HYBRISA_INTERIOR
/area/sekhmet/caves
name = "Sekhmet Caves"
ceiling = CEILING_SANDSTONE_ALLOW_CAS
//============================================================SHUTTLES
/area/sekhmet/shuttles/drop1
name = "Sekhmet - Military Landing Pad"
icon_state = "shuttle"
icon = 'icons/turf/area_varadero.dmi'
minimap_color = MINIMAP_AREA_LZ
is_landing_zone = TRUE
soundscape_playlist = SCAPE_PL_LV759_INDOORS
ambience_exterior = AMBIENCE_HYBRISA_INTERIOR

/area/sekhmet/shuttles/drop2
name = "Sekhmet - Open Field"
icon_state = "shuttle2"
icon = 'icons/turf/area_varadero.dmi'
minimap_color = MINIMAP_AREA_LZ
ceiling = CEILING_NONE
is_landing_zone = TRUE
ambience_exterior = AMBIENCE_JUNGLE_ALT

/area/sekhmet/shuttles/drop3
name = "Sekhmet - Research Landing Pad"
icon_state = "shuttle"
icon = 'icons/turf/area_varadero.dmi'
minimap_color = MINIMAP_AREA_LZ
ceiling = CEILING_NONE
ambience_exterior = AMBIENCE_JUNGLE_ALT

//============================================================ Communications
/area/sekhmet/int_reg/telecomm
name = "Sekhmet - Communications Relay"
icon_state = "ass_line"

/area/sekhmet/int_reg/telecomm/lz1_southeast
name = "Sekhmet - South-East LZ2 Communications Relay"
minimap_color = MINIMAP_AREA_LZ
linked_lz = DROPSHIP_LZ1

/area/sekhmet/int_reg/telecomm/lz2_northeast
name = "Sekhmet - North-East LZ2 Communications Relay"
minimap_color = MINIMAP_AREA_LZ
linked_lz = DROPSHIP_LZ2
//============================================================NORTHWEST PORTION (military base, swamps, communication lower, air filtration, caves)
/area/sekhmet/int_reg/military_hangar
name = "UPP Military Landing Zone"
icon_state = "away1"
/area/sekhmet/int_reg/catwalk
name = "Swamp Catwalk"
icon_state = "away1"
/area/sekhmet/outside/swamp
name = "Sekhmet Swamp"
icon_state = "northwest"
ambience_exterior = AMBIENCE_SWAMP
/area/sekhmet/int_reg/comms_lower
name = "Sekhmet Lower Commmunication Hall"
icon_state = "away3"
/area/sekhmet/int_reg/air_filters
name = "Sekhmet Air Filtrators"
icon_state = "away3"
/area/sekhmet/caves/west_cave
name = "Sekhmet West Caves"
icon_state = "cave"
/area/sekhmet/int_reg/small_power
name = "Sekhmet Small Power Station"
icon_state = "away3"
//============================================================SOUTHWEST PORTION (airfield, medbay, warehouse)
/area/sekhmet/outside/airfield
name = "Sekhmet Clearing"
icon_state = "southwest"
linked_lz = DROPSHIP_LZ1
/area/sekhmet/int_glass/hosptial
name = "Sekhmet Treatment Center"
icon_state = "medbay"
/area/sekhmet/int_reg/southwest_complex
name = "Sekhmet Southwestern Complex"
icon_state = "away1"
/area/sekhmet/int_reg/warehouse
name = "Sekhmet Warehouse"
icon_state = "yellow"
/area/sekhmet/outside/southroad
name = "Sekhmet Southern Path"
icon_state = "south"
/area/sekhmet/caves/south_cave
name = "Sekhmet South Caves"
icon_state = "cave"
//============================================================CENTRAL PORTION (central complex, yard, roadways, comms)
/area/sekhmet/outside/central_road
name = "Sekhmet Central Path"
icon_state = "northwest"
/area/sekhmet/int_glass/complex_generic
name = "Sekhmet Central Complex"
icon_state = "away1"
/area/sekhmet/int_reg/complex_intel
name = "Sekhmet Intelligence"
icon_state = "blue-red2"
/area/sekhmet/int_reg/complex_operation
name = "Sekhmet Operations"
icon_state = "blue"
/area/sekhmet/int_reg/complex_comms
name = "Sekhmet Communication Array"
icon_state = "away3"
/area/sekhmet/int_glass/south_complex
name = "Sekhmet Southern Complex"
icon_state = "green"
/area/sekhmet/int_reg/water_filters
name = "Sekhmet Water Filtration"
icon_state = "red"
/area/sekhmet/int_glass/offices
name = "Sekhmet Administrators Office"
icon_state = "yellow"
/area/sekhmet/int_reg/engineering
name = "Sekhmet Engineering"
icon_state = "ass_line"
/area/sekhmet/int_heavy/entry_zone
name = "Sekhmet Entry Zone"
icon_state = "red"
/area/sekhmet/int_reg/yard
name = "Sekhmet Breaking Yard"
icon_state = "blue-red2"
//============================================================EAST PORTION (research, jungle, temple)
/area/sekhmet/outside/east_jungle
name = "Sekhmet Eastern Jungle"
icon_state = "east"
/area/sekhmet/caves/temple
name = "Sekhmet North-East Caves"
ceiling = CEILING_UNDERGROUND_BLOCK_CAS
icon_state = "cave"
/area/sekhmet/outside/temple_outer
name = "Sekhmet North Eastern Jungle"
icon_state = "northwest"
ceiling = CEILING_DEEP_UNDERGROUND
/area/sekhmet/outside/southeast_road
name = "Sekhmet Southeastern Path"
icon_state = "southeast"
/area/sekhmet/int_heavy/research
name = "Sekhmet Research Main Floor"
icon_state = "research"
/area/sekhmet/int_reg/garage
name = "Sekhmet Garage"
icon_state = "yellow"
//============================================================UNDERGROUND PORTION (Very Lazy Two Sectors)
/area/sekhmet/int_heavy/low_level_gen
name = "Sekhmet Lower Complex"
icon_state = "red"
/area/sekhmet/int_heavy/low_level_rsr
name = "Sekhmet Lower Research"
icon_state = "green"
//============================================================EXTRA PORTION
/area/sekhmet/int_reg/ship1
name = "Mikhail GENESIS-class Freight Hauler"
icon_state = "blue-red2"
/area/sekhmet/int_reg/ship2
name = "Atreus SEQUOD-class Transport Ship"
icon_state = "blue-red2"
5 changes: 5 additions & 0 deletions code/game/machinery/computer/camera_console.dm
Original file line number Diff line number Diff line change
Expand Up @@ -453,3 +453,8 @@
SEND_SIGNAL(src, COMSIG_CAMERA_SET_NVG, 5, NV_COLOR_RED)

#undef DEFAULT_MAP_SIZE

/obj/structure/machinery/computer/cameras/colony_camera
name = "security cameras console"
desc = "Used to access the various cameras of the colony."
icon_state = "dark_com"
3 changes: 2 additions & 1 deletion code/game/machinery/doors/multi_tile.dm
Original file line number Diff line number Diff line change
Expand Up @@ -259,7 +259,7 @@

/obj/structure/machinery/door/airlock/multi_tile/almayer/maint/reinforced/colony/autoname
autoname = TRUE

//------Containment 3-tile Doors -----//

/obj/structure/machinery/door/airlock/multi_tile/almayer/containment
Expand Down Expand Up @@ -523,6 +523,7 @@

// Elevator door
/obj/structure/machinery/door/airlock/multi_tile/elevator
name = "Elevator Hatch"
icon = 'icons/obj/structures/doors/4x1_elevator.dmi'
icon_state = "door_closed"
width = 4
Expand Down
5 changes: 5 additions & 0 deletions code/game/machinery/doors/poddoor/almayer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,11 @@
opacity = TRUE

/obj/structure/machinery/door/poddoor/almayer/planet_side_blastdoor
name = "Lockdown"
density = TRUE
opacity = TRUE
vehicle_resistant = TRUE
needs_power = FALSE
unacidable = TRUE
emp_proof = TRUE
explo_proof = TRUE
4 changes: 4 additions & 0 deletions code/game/objects/effects/landmarks/item_pool.dm
Original file line number Diff line number Diff line change
Expand Up @@ -41,3 +41,7 @@
/obj/effect/landmark/item_pool_spawner/survivor_ammo/buckshot
icon_state = "ipool_bubshot"
type_to_spawn = /obj/item/ammo_magazine/shotgun/buckshot

/obj/effect/landmark/item_pool_spawner/survivor_ammo/buckshot/UPP
icon_state = "ipool_bubshot_upp"
type_to_spawn = /obj/item/ammo_magazine/shotgun/heavy/buckshot
10 changes: 8 additions & 2 deletions code/game/objects/effects/landmarks/landmarks.dm
Original file line number Diff line number Diff line change
Expand Up @@ -152,11 +152,17 @@
/obj/effect/landmark/lizard_spawn
name = "lizard spawn"
icon_state = "lizard_spawn"
var/lizard_path = /mob/living/simple_animal/hostile/retaliate/giant_lizard

/obj/effect/landmark/lizard_spawn/bortrough
name = "bortrough spawn"
icon_state = "bortrough_spawn"
lizard_path = /mob/living/simple_animal/hostile/retaliate/giant_lizard/bortrough

/obj/effect/landmark/lizard_spawn/Initialize(mapload, ...)
. = ..()
if(prob(66))
new /mob/living/simple_animal/hostile/retaliate/giant_lizard(loc)
new lizard_path(loc)
addtimer(CALLBACK(src, PROC_REF(latespawn_lizard)), rand(35 MINUTES, 50 MINUTES))

/obj/effect/landmark/lizard_spawn/proc/latespawn_lizard()
Expand All @@ -170,7 +176,7 @@
continue
addtimer(CALLBACK(src, PROC_REF(latespawn_lizard)), 1 MINUTES)
return
new /mob/living/simple_animal/hostile/retaliate/giant_lizard(loc)
new lizard_path(loc)

#undef MAXIMUM_LIZARD_AMOUNT

Expand Down
16 changes: 16 additions & 0 deletions code/game/objects/items/misc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -303,3 +303,19 @@
/obj/item/clock/get_examine_text(mob/user)
. = ..()
. += SPAN_NOTICE("The [name] reads: [GLOB.current_date_string] - [worldtime2text()]")

/obj/item/lifesaver
name = "lifesaver"
desc = "A buoyant flotation device designed to keep those in water afloat."
icon = 'icons/obj/items/misc.dmi'
item_icons = list(
WEAR_L_HAND = 'icons/mob/humans/onmob/inhands/items/toys_lefthand.dmi',
WEAR_R_HAND = 'icons/mob/humans/onmob/inhands/items/toys_righthand.dmi',
WEAR_WAIST = 'icons/mob/humans/onmob/clothing/belts/misc.dmi'
)
icon_state = "lifesaver"
throwforce = 0
throw_speed = SPEED_VERY_FAST
throw_range = 20
force = 0
flags_equip_slot = SLOT_WAIST
1 change: 1 addition & 0 deletions code/game/objects/items/props/rocks.dm
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,7 @@
icon = 'icons/obj/structures/props/natural/rocks.dmi'
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
layer = TURF_LAYER
plane = FLOOR_PLANE

/obj/structure/prop/colorable_rock/colorable/alt
icon_state = "ground_colorable_alt"
11 changes: 11 additions & 0 deletions code/game/objects/structures/barricade/handrail.dm
Original file line number Diff line number Diff line change
Expand Up @@ -240,6 +240,17 @@
/obj/structure/barricade/handrail/kutjevo
icon_state = "hr_kutjevo"

/obj/structure/prop/fake/handrail/kutjevo
name = "supports"
desc = "a series of metal shafts in a pattern meant for holding stuff."
icon = 'icons/obj/structures/handrail.dmi'
icon_state = "hr_kutjevo"
density = FALSE
anchored = TRUE
layer = TURF_LAYER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pixel_y = 12

/obj/structure/barricade/handrail/wire
icon_state = "wire_rail"
climb_delay = CLIMB_DELAY_SHORT
Expand Down
9 changes: 9 additions & 0 deletions code/game/objects/structures/bookcase.dm
Original file line number Diff line number Diff line change
Expand Up @@ -130,3 +130,12 @@
. = ..()
new /obj/item/book/manual/research_and_development(src)
update_icon()

/obj/structure/bookcase
icon_state = "woodbook-0"

/obj/structure/bookcase/wood/update_icon()
if(length(contents) < 6)
icon_state = "woodbook-[length(contents)]"
else
icon_state = "woodbook-6"
32 changes: 32 additions & 0 deletions code/game/objects/structures/cargo_container.dm
Original file line number Diff line number Diff line change
Expand Up @@ -222,6 +222,12 @@
/obj/structure/cargo_container/kelland/right
icon_state = "kelland_r"

/obj/structure/cargo_container/kelland/alt/left
icon_state = "kelland_red_l"

/obj/structure/cargo_container/kelland/alt/right
icon_state = "kelland_red_r"

/obj/structure/cargo_container/ferret
name = "Ferret Heavy Industries Cargo Container"
desc = "A huge industrial shipping container.\nThis one is from Ferret Heavy Industries, a manufacturer of terrestrial crawlers and powerloaders.\nUnfortunately, the company went bankrupt. Fortunately, these containers are really cheap now."
Expand Down Expand Up @@ -310,6 +316,32 @@
/obj/structure/cargo_container/horizontal/blue/bottom
icon_state = "blue_b"

/obj/structure/cargo_container/horizontal/red
name = "Generic Cargo Container"
desc = "A huge industrial shipping container.\nDespite the logo clearly being on the side, you cannot see it, as the logo is not facing south."

/obj/structure/cargo_container/horizontal/red/top
icon_state = "red_t"

/obj/structure/cargo_container/horizontal/red/middle
icon_state = "red_m"

/obj/structure/cargo_container/horizontal/red/bottom
icon_state = "red_b"

/obj/structure/cargo_container/horizontal/green
name = "Generic Cargo Container"
desc = "A huge industrial shipping container.\nDespite the logo clearly being on the side, you cannot see it, as the logo is not facing south."

/obj/structure/cargo_container/horizontal/green/top
icon_state = "green_t"

/obj/structure/cargo_container/horizontal/green/middle
icon_state = "green_m"

/obj/structure/cargo_container/horizontal/green/bottom
icon_state = "green_b"

/obj/structure/cargo_container/canc
name = "CANC Cargo Container"
desc = "A huge industrial shipping container.\nThis one is from the Chinese/Asian–Nation Cooperative, which was absorded into the UPP. Their massive industrial output has ensured that cargo containers bearing their symbols and name won't be disappearing any time soon."
Expand Down
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