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Cape River Mining Colony - Ground Map#10925

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Steelpoint wants to merge 67 commits into
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Steelpoint:miningmap
Open

Cape River Mining Colony - Ground Map#10925
Steelpoint wants to merge 67 commits into
cmss13-devs:masterfrom
Steelpoint:miningmap

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@Steelpoint

@Steelpoint Steelpoint commented Oct 21, 2025

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About the pull request

This PR adds the Cape River Mining Colony, a ground map, to the game.

Cape River is set on a desert world amidst a mining operation being controlled by the Con-Amalagated corporation. A backwater operation that recently received refurbishment by Con-Am due to a recent discovery of new and valuable mineral deposits.

This PR makes use of the sprites from #10823

Explain why it's good for the game

More maps even more fun!

Testing Photographs and Procedure

Screenshots & Videos

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Changelog

🆑 Steelpoint, dimdimich1996, Zenith
mapadd: The Cape River Mining Colony has been added to the game. Set within a mining operation on a desert world operated by the Con-Amalagated corporation, a failing company. It is (currently) a single-z map.
imageadd: New floor tile sprites with a space ship/station theme has been added to the game. (Thanks to dimdimich1996 and Zenith)
imageadd: A new set of Con-Am themed props have been added, including floor sprites and faction flags.
add: The AK4707 assault rifle has a chance to spawn as part of the random 'UPP' gun loot pool, usually seen on ground maps.
add: The SADAR anti-tank rocket launcher has been removed from the random 'Special' loot pool.
add: A new 'materials' random loot pool has been added, this will spawn one of several random different material spawns in a specific area, such as metal, plasteel, sandbags or generic items like wood or cardboard.
/:cl:

@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog Oct 21, 2025
@cmss13-ci cmss13-ci Bot added Sprites Remove the soul from the game. Mapping did you remember to save in tgm format? labels Oct 21, 2025
@cmss13-ci cmss13-ci Bot added Missing Changelog Maintainers always document their changes. size/XXL Denotes a PR that changes 2000+ lines, ignoring generated files. labels Oct 21, 2025
@realforest2001 realforest2001 added this to the New Maps milestone Oct 22, 2025
@Steelpoint Steelpoint marked this pull request as ready for review October 23, 2025 03:13
@Steelpoint Steelpoint requested a review from Nanu308 as a code owner October 23, 2025 03:13
@cmss13-ci cmss13-ci Bot added size/XL Denotes a PR that changes 799-1999 lines, ignoring generated files. and removed size/XXL Denotes a PR that changes 2000+ lines, ignoring generated files. labels Oct 23, 2025
@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label May 29, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Jun 1, 2026
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@Steelpoint

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Cape River

  • Few minor hull wall adjustments for better combat flow
  • Fixed a few metal wall/plasteel cade issues.
  • Removed NVG surv spawns (RNG code ftw)

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Jun 5, 2026
@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Jun 6, 2026
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Jun 8, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cmss13-ci

cmss13-ci Bot commented Jun 22, 2026

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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@cmss13-ci cmss13-ci Bot added the Stale beg a maintainer to review your PR label Jun 22, 2026
@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Jun 24, 2026
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cmss13-ci cmss13-ci Bot removed the Stale beg a maintainer to review your PR label Jun 25, 2026
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Feature Feature coder badge Mapping did you remember to save in tgm format? size/XL Denotes a PR that changes 799-1999 lines, ignoring generated files. Sprites Remove the soul from the game.

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7 participants