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Abyssal Station - (Lowpop) Ground Map#10823

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Steelpoint wants to merge 73 commits into
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Steelpoint:SpaceStationMap
Open

Abyssal Station - (Lowpop) Ground Map#10823
Steelpoint wants to merge 73 commits into
cmss13-devs:masterfrom
Steelpoint:SpaceStationMap

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@Steelpoint

@Steelpoint Steelpoint commented Oct 8, 2025

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About the pull request

This PR adds the space station Con-Am 81 "Abyssal' to the game, a ground map.

Abyssal is a deep space transit station operated by the Con-Amalgamated corporation, a backwater station slowly crumbling due to faltering maintenance standards by an apathetic crew and a company teetering towards financial ruin.

This is a singlez map, intended for lowpop rounds, I would expect this to work best with <100 players, trending towards 40-80.

I have set the map to a maximum population of 100 before it is no longer voteable.

Concepts I will need to explore or consider adding.

  • Additional appropriate Con-Am sprites
  • Flesh our survivor spawns

There may be future balance concerns such as limiting the amount of Marine spawns after round start to account for lowpop but this is likely more of a lowpop mode issue than a map issue.

Explain why it's good for the game

Whilst new maps are always a major boon to the game, however I believe the addition of a map catered to low pop rounds will prove exceptionally useful, as most of our regular maps feel fairly large when faced with a server population below 80 or so players.

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑 Steelpoint, dimdimich1996, Zenith
mapadd: The Con-Am 81 'Abyssal' space station has been added to the game. Set onboard a decrypt deep space transit station, this is a lowpop map that will not be voteable if the server population is greater than 85 players. It is a single-z map.
mapadd: Nightmare inserts for Abyssal has been created that simulates a rebuilt command/science deck. For greenshift events.
imageadd: New floor tile sprites with a space ship/station theme has been added to the game. (Thanks to dimdimich1996 and Zenith)
imageadd: Additional directional floor sprites have been added; some of these were always present but were never accessible. This includes dark blue and dark green-white sprites.
imageadd: A new set of Con-Am themed props have been added, including floor sprites and faction flags.
/:cl:

@Steelpoint Steelpoint requested a review from Nanu308 as a code owner October 8, 2025 12:04
@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog Oct 8, 2025
@cmss13-ci cmss13-ci Bot added Sprites Remove the soul from the game. Mapping did you remember to save in tgm format? size/XXL Denotes a PR that changes 2000+ lines, ignoring generated files. labels Oct 8, 2025
@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Mar 11, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Mar 15, 2026
@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label May 29, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Jun 1, 2026
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Conflicts have been resolved. A maintainer will review the pull request shortly.

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Jun 5, 2026
@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Jun 6, 2026
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Jun 8, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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cmss13-ci Bot commented Jun 22, 2026

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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@cmss13-ci cmss13-ci Bot added the Stale beg a maintainer to review your PR label Jun 22, 2026
@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Jun 24, 2026
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cmss13-ci cmss13-ci Bot removed the Stale beg a maintainer to review your PR label Jun 25, 2026
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Labels

Cleanup Flagged This bug is probably not an issue anymore Mapping did you remember to save in tgm format? size/XL Denotes a PR that changes 799-1999 lines, ignoring generated files. Sprites Remove the soul from the game.

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8 participants