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Status: GameCube iPhone modules build through PadMint for BlueWake and SunPad - #104

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chrissotraidis merged 1 commit into
mainfrom
codex/gamecube-module-status
Oct 3, 2026
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chrissotraidis merged 1 commit into
mainfrom
codex/gamecube-module-status

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The GameCube and Wii rows in Status by game, plus STATUS.md, now match where the shared iPhone module route stands.

  • BlueWake: the module now also builds on an Apple Silicon Mac through PadMint (bluewake#42): 757 units in 57 minutes, import check and IPA check passed.
  • SunPad: the module builds on Linux ARM64 through PadMint and goes into the published v0.2.0 app, with the IPA check passing (sunpad#57).
  • Compile flags: STATUS records that recipes compiling these generated chunks with clang 22 need -fno-slp-vectorize -mllvm -large-interval-freq-threshold=10. Without them, one chunk took more than 3 h 49 min; with them it took 155 s.

Both games still need a device check and a release decision. Docs only.

@chrissotraidis
chrissotraidis merged commit f98bdd6 into main Oct 3, 2026
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