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Nuke14.0 changes in Cmake for Windows #102

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@jonassorgenfrei

Nuke 14.0 changes a little bit the build process for Windows.

We have to add:
target_compile_definitions(${PLUGIN_NAME} PUBLIC NOMINMAX)
target_compile_definitions(${PLUGIN_NAME} PUBLIC _USE_MATH_DEFINES)

# add nuke plugin linked to ddimage lib
function(add_nuke_plugin PLUGIN_NAME)
    add_library(${PLUGIN_NAME} MODULE ${ARGN})
    add_library(NukePlugins::${PLUGIN_NAME} ALIAS ${PLUGIN_NAME})
    target_link_libraries(${PLUGIN_NAME} PRIVATE ${NUKE_DDIMAGE_LIBRARY})
    set_target_properties(${PLUGIN_NAME} PROPERTIES PREFIX "")
    if (APPLE)
        set_target_properties(${PLUGIN_NAME} PROPERTIES SUFFIX ".dylib")
    elseif(WIN32)
      target_compile_definitions(${PLUGIN_NAME} PUBLIC NOMINMAX)
      target_compile_definitions(${PLUGIN_NAME} PUBLIC _USE_MATH_DEFINES)
    endif()
endfunction()

It would be cool to use the foundry's add_nuke_plugin instead of ours, i will have a look if we can use it instead!

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