VoxelMap x SeedMapper is a heavily modified fork of VoxelMap Updated with SeedMapper integrated directly into the client.
This fork combines VoxelMap's minimap and fullscreen world map with SeedMapper locating, overlays, loot tools, persistence, UI integration, and a range of rendering and behavior fixes.
- Integrated SeedMapper directly into VoxelMap as a built-in client feature.
- Added structure locating, biome locating, loot locating, slime chunk locating, ore vein locating, and terrain analysis.
- Added SeedMapper markers to both the minimap and fullscreen world map.
- Added SeedMapper completion state for marking located structures as done.
- Added support for saved seeds, manual seed input, and per-server/world SeedMapper state.
- Added cubiomes-based world generation logic and bundled native
cubiomes.dllsupport.
- Added local client commands for SeedMapper features.
- Added
/seedmapand/smcommand roots. - Added commands for locating structures, biomes, ore veins, slime chunks, and loot.
- Added commands for highlighting ores, ore veins, terrain, canyons, and caves.
- Added commands for clearing ESP highlights.
- Added commands for exporting visible or custom map areas.
- Added commands for running SeedMapper source-style command chains.
Common commands:
/seedmap help/seedmap seed <seed>/seedmap locate structure <feature_id>/seedmap locate biome <biome_name>/seedmap locate orevein <iron|copper>/seedmap locate slime/seedmap locate loot <text>/seedmap highlight ore <block> [chunks]/seedmap highlight orevein [chunks]/seedmap highlight terrain [chunks]/seedmap highlight canyon [chunks]/seedmap highlight cave [chunks]/seedmap highlight clear/seedmap export [visible|radius <blocks>|area <x> <z> <radius>]/seedmap source <run|seeded|positioned|in|versioned|flagged|as|rotated> .../sm ...
- Added SeedMapper ESP rendering for blocks, ore veins, caves, canyons, and terrain.
- Added configurable ESP styles, fill rendering, outline colors, alpha values, and timeout behavior.
- Added hotkeys for toggling SeedMapper overlay, running ESP scans, clearing ESP, opening the loot viewer, and opening SeedMapper settings.
- Added tracer/highlight support for located structures and loot results.
- Added auto-hide behavior for highlights when the player gets near a target.
- Added Newer New Chunks detection and rendering.
- Added explored chunk tracking with persistent chunk history.
- Added chunk overlays for explored chunks, new chunks, liquid exploit tracking, and block update exploit tracking.
- Added chunk grid and slime chunk display options.
- Added improved chunk line rendering, including solid line mode and configurable line thickness.
- Added portal marker overlays for Nether portals, End portals, and End gateways.
- Added automatic portal recording and improved portal detection logic.
- Added SeedMapper structure icons and loot markers to the fullscreen world map.
- Added world map popup actions for SeedMapper markers, loot actions, completion toggles, and waypoint interactions.
- Added coordinate editing/recentering so the world map can jump to arbitrary coordinates.
- Added context menu option to recenter the world map on the player.
- Added visible-area export support for SeedMapper.
- Extended deep zoom-out behavior.
- Added performance mode for far zoom levels with configurable threshold.
- Added option to keep waypoints visible while world map performance mode is active.
- Added optional zoom level display while zooming.
- Improved region texture processing and rendering behavior at extreme zoom levels.
- Added SeedMapper marker rendering on the minimap.
- Added Newer New Chunks display on the minimap.
- Added explored chunk breadcrumb-style display.
- Added portal marker rendering.
- Added minimap toggle hotkey.
- Improved minimap zoom behavior and rendering at extreme zoom levels.
- Added scoreboard positioning option below the minimap.
- Added an integrated SeedMapper loot viewer.
- Added loot searching by item name, item ID, enchantment, and NBT-style terms.
- Added per-result actions for highlighting, waypoints, and coordinate copying.
- Added loot result highlighting on the map.
- Added datapack import support for SeedMapper structures.
- Added datapack URL, cache path, autoload, enable/disable, color scheme, and icon style settings.
- Added UI for managing imported datapack structures.
- Added persistent per-world enabled/disabled datapack structure state.
- Added datapack-located marker persistence.
- Added waypoint import from Xaero's Minimap.
- Added waypoint import from Wurst.
- Added multi-select waypoint handling.
- Added optional waypoint delete confirmation.
- Added automatic portal waypoint creation.
- Added expanded waypoint compass settings.
- Added waypoint name/distance placement controls.
- Added dimension filter.
- Added copy to clipboard in share page.
- Improved waypoint list filtering, sorting, deleting, and highlighting behavior.
- Improved options menu design
- Added a dedicated SeedMapper tab in the minimap options screen.
- Added new SeedMapper screens for locating, loot viewing, ESP profiles, datapacks, saved seeds, and saved string maps.
- Added chunk overlay settings screen.
- Added new world map options for performance mode, zoom, chunk lines, and waypoint visibility.
- Added new minimap options for chunk grid, slime chunks, portal waypoints, scoreboard placement, and coordinate display modes.
- Updated the welcome screen branding to
VoxelMap x SeedMapper by CevAPI. - Added localization strings for the new UI, controls, commands, and SeedMapper features.
- Seed, ESP, datapack, and completion state are saved through the VoxelMap settings system.
- Tracer settings persist alongside other map configuration.
- Explored chunks and portal markers are saved per world/server.
- World and server specific SeedMapper behavior is preserved.
- Added custom render pipeline/render type support for new overlays.
- Added mixins for client-level updates, packet-based chunk tracking, and world renderer integration.
- Added compatibility helpers for Wurst waypoint data.
- Added Minecraft palette classes used by the fork's map/chunk handling.
- Improved map update handling around chunk changes and loaded chunk checks.
- Added SeedMapper command registration for Fabric, Forge, and NeoForge.
- Updated mod metadata to use
voxelmap-cevapi. - Renamed the mod display name to
VoxelMap x SeedMapper by CevAPI. - Updated project links to this fork.
- Added fork versioning via
forkVersion. - Changed generated jar names to
voxelmap-x-seedmapper_<loader>_v<version>.jar. - Added VS Code launch configuration.
Root build output jars are generated under names like:
build/libs/voxelmap-x-seedmapper_fabric_v0.03.jarbuild/libs/voxelmap-x-seedmapper_forge_v0.03.jarbuild/libs/voxelmap-x-seedmapper_neoforge_v0.03.jar
- Rewrote the README around the forked SeedMapper feature set.
- Added SeedMapper icons for structures, loot, portals, ores, slime chunks, waypoints, and player markers.
- Added SeedMapper UI assets such as arrows and chest container imagery.
- Fabric
- Forge (Needs Testing)
- NeoForge (Needs Testing)
Builds are produced for all supported loaders from one codebase, with client command registration and mod metadata wired separately for each loader.
- This is not intended to be an upstream-equivalent release.
- Some legacy localization keys may still remain after UI changes or removals.
- The project prioritizes SeedMapper integration and UI consistency over strict upstream parity.
- Project is still undergoing and there may be some bugs.














