Ultra-fast, minimalist desktop game aggregator and launcher written in Rust
Sub-100ms startup, zero allocations per frame, and ~32 MB idle memory footprint.
Gank unifies fragmented game libraries (Steam, Epic Games, EA App, Ubisoft Connect, Battle.net, and Emulators) into a single cinematic interface without the overhead of multiple store clients running in the background.
- Zero Overhead at Idle: Reactive user interface built with
eguiand rendered withwgpu. CPU usage drops below 0.4% when idle, and idle RAM stabilizes around ~30–40 MB withmimallocand native working set trimming. - Lightweight Game Scanners: Direct file system and registry manifest scanning (no slow network queries or heavyweight API initialization on startup).
- Sub-100ms Startup: Native compiled executable launching in under 90 milliseconds.
- Direct Launching: Instant game execution through native protocol URIs or direct executables with automatic background launcher bootstrapping.
- Language: Rust (2021 Edition)
- GUI & Graphics: egui / eframe with wgpu rendering backend
- Memory Allocator: mimalloc (zero fragmentation, high throughput)
- Platform Integrations: Windows Registry (
winreg), Win32 APIs, process utilities - Shaders: Real-time WGSL procedural cosmic dust and organic mesh gradient
gank/
├── assets/ # Inter fonts, high-resolution official brand icons, preview
├── src/
│ ├── main.rs # Entry point, eframe setup, WGPU pipeline and Windows App ID
│ ├── models.rs # Core data structures (Game, Platform, LaunchCommand)
│ ├── config.rs # Application configuration and API keys persisted to disk
│ ├── artwork.rs # Cover art caching, ffmpeg video conversion and thumbnailing
│ ├── metadata/ # Async metadata enrichment (Steam Store, RAWG, SteamGridDB)
│ ├── scanners/ # Local scanners (Steam, Epic, EA, Ubisoft, Battle.net, Emulators)
│ └── ui/ # Egui components, WGSL shaders, design system and views
├── AGENTS.md # AI agent guidelines, architecture rules and governance
├── ROADMAP.md # Milestone roadmap for v0.1.0 and beyond
├── RELEASING.md # Release procedure, quality gates, and publishing guide
├── CHANGELOG.md # Documented release history and version notes
├── Cargo.toml
├── LICENSE
└── README.md
- For release status and planned milestones, see
ROADMAP.md. - For release procedures and packaging instructions, see
RELEASING.md. - For version history and change logs, see
CHANGELOG.md. - For coding standards, anti-regression performance rules, and architecture governance, see
AGENTS.md.
- Rust & Cargo (stable toolchain)
- Windows 10/11 (or Linux via Proton/Wine)
cargo runcargo build --releaseThe optimized production binary will be generated at target/release/Gank.exe.
Distributed under the MIT License. See LICENSE for details.