Viking life, deepened.
Ships and sea routes, stonework and turf roofs, foraging and feasts, forts, beasts and a hundred small comforts for Valheim.
Install · Features · Documentation · For modders · Videos · Changelog · Releases · Report an issue
White Hilt grew out of many playthroughs where the best part of Valheim was building a home and defending it. It adds what a Viking farm, a ship and a long winter would need, in the game's own look, and it explains itself: every piece has a page with its recipes and settings, and everything can be switched off or tuned in an in-game settings window.
It is also open source and written to be read. The code explains what it does and why, and a guide to how the mod is built shows the patterns behind it, so modders can learn from it and borrow freely.
Everything is named after Dyrnwyn, the white-hilted sword of Welsh legend that blazed with fire when drawn by one who was worthy.
- Three trinkets at once: a row of trinket slots in the equipment panel, each kind once, all sharing one adrenaline bar; when it is full, every trinket's effect comes at once.
- The Rime Rune: Niflheim's Rime, strong frost that bites the fire-born of the Ashlands and now and then freezes the foe fast.
- The Night Garm: the Garm Hounds' leader, as big as a bear and two and a half times as strong, hunts alone in the Ashlands at night in bad weather.
- A rarer Muspell Giant: at most one every 45 minutes per player, instead of one for every zone round you.
- The weather stays outside your house: no more snowstorm in the hall or fog filling the room. Under a roof the fog thins, the snow and rain inside are taken away while you still see them out the door, and the game's rain no longer falls through roofs.
See the changelog for everything else.
With a mod manager [not published yet!] (r2modman or Thunderstore Mod Manager): install BrudvikWhiteHilt; BepInEx and Jötunn come along.
By hand:
- Install BepInExPack Valheim and Jötunn.
- Download
BrudvikWhiteHilt.dll.zipfrom the latest release. - Copy the four files in
plugins/(BrudvikWhiteHilt.dll,whitehilt_foraging,whitehilt_decorandwhitehilt_audio) into a folderBepInEx/plugins/BrudvikWhiteHiltin your Valheim folder, and start the game.
On a server, the server and every player need the mod. The server's settings are synced to everyone.
Every feature has its own page in the documentation with all items, recipes and settings.
![]() Around the base Fires without fuel, crafting from nearby chests, a quartermaster's table, a guestbook, a waste well and self-closing doors. |
![]() Defences Palisade and stone forts with ramparts, gatehouses and towers, moats and drawbridges. |
![]() Stonework Memorial stones, slate floors, dry stone walls, and arches, columns, stairs and cornices in stone, black marble and grausten. |
![]() Roofs Turf, reed, straw, tarred shingles, slate, black marble and grausten in every shape, with smoke holes and dragon gables. |
![]() Painting Paint or stain any piece in a colour mixed from dyes, and dye banners, sails and capes. |
![]() Beams, poles & banners Longer and angled beams and poles, darkwood doors, walls and gables, triangular and octagonal wood floors, 4 m wood walls, a wall with a window, lattices, braces, wide stairs and bargeboards, iron grates in more sizes and White Hilt banners. |
![]() Build camera & toolbar A free build camera, precise rotation, undo, area repair, blueprints shared on the server and terrain tools. |
![]() Decor Hammer 460 decorations, many in a small and a large size: trees and plants that sway in the wind, stones, kitchen and workshop things, furniture, cloth, lights and Norse pieces. |
![]() Log house & stave walls Laft and stave walls, a svalgang and pieces after Borgund stave church, doors 3 m high, windows at eye height, stairs and a cellar. |
![]() Carvings Carved friezes and post boards in four Norse patterns, a carved portal, a dragon head, ship stems and a runestone. |
![]() School Bench Write down what you know, learn what others know, sit and study their skills, and share blueprints. |
![]() Ships The White Hilt Ship and Skidbladnir, ship upgrades, sailing help, mooring and the Shipwright's Bench. |
![]() Navigation Route sailing, weather forecasts, pathfinder amulets, a compass and discoveries on the map. |
![]() Portals & travel Runes that let portals carry metal, a portal network with a travel map, and the Home and Valkyrie Stones. |
![]() Treasure maps Buy a map from Hildir, match its scrap of land to your own map and dig up the chest. |
![]() Bridges, jetties & quays Jetties on piles, stone quays with steps down to the water, and log, rope and stone bridges. |
![]() Sea battles & raids Draugr Nail Ships hunt your ship at sea, alone or in a fleet behind a flagship with a draugr jarl, with grapnels, rams and fire ships that grow with the world: holes, flooding and fire on deck, a ballista with chain shot and grapnels to answer, a ram prow, boarding leaps, prize ships, raid charts that lead to a draugr harbour to sack, and trading ships to escort to port. |
![]() Trading posts Harbours along every coast with a trader in the biome's colours: buy the land's materials, sell the next land's goods and your fish, buy trophies from the hunter, start escorts, and find them on Hildir's charts. |
![]() Foraging & food Wild herbs, berries and lichens from the Meadows to the Ashlands, the Stone Pot and its extensions, meads, ales and cured food. |
![]() Planting Plant berry bushes, mushrooms, flowers, debris and saplings with the cultivator. |
![]() Animal husbandry The Feeding Trough, favourite foods, the Tether Post, the Grooming Comb and a husbandry skill. |
![]() Fishing nets A net winch with a fish barrel on the shore and shore nets that fill it with fish. |
![]() Dog Raise a puppy from the Bog Witch into a companion that follows, fights, learns tricks and grows old. |
![]() The farm Skigard and gates, wattle fences and wattle-and-daub walls, a well sweep and a stream mill that grinds without wind. |
![]() White Hilt gear Indestructible weapons from the Swamp to the Ashlands, shields, armour and tools, upgraded biome by biome. |
![]() Potions Eighteen meads named after the Norse gods, from endless stamina to permanent skills. |
![]() Smithing The Repair Anvil, the Chain Bench, rune etching, glowing weapons, whetstones and weapon oils. |
![]() Restocking chests Fourteen chests that keep themselves stocked, wall drawers and a Collection Post that sorts. |
![]() Attack styles & animations Weapons that swing in several styles, and the Rune Sword's own strike, thrust and leaping whirl. |
![]() Monsters A great worm in the forest at night, giant spiders, fire-breathing dragons and a White Dragon to call to your side. Five more beasts: the Mist Stag, Nidhogg Spawn, Yggdrasil Warden, Garm Hound and Greenland Shark, the Lava Worm and the Muspell Giant in the Ashlands, and the Huldra and the Mare in the Mistlands' fog. |
![]() Kraken & octopus Octopuses in the deep, and a brutal Kraken that grips and lifts ships. |
![]() Difficulty & blood moon A world that grows harder as you progress: up to 5 stars, black beasts and the rare blood moon. |
![]() Black Bestiary A field guide to the nine black beasts, with the arrows and weapon treatments that exploit their weaknesses. |
![]() Great storms Storms that tire, freeze, blind and kill you out in the open, a storm for each biome, lightning, falling trees and the lean-to that saves you. |
![]() Creeping darkness Below ground the light flickers and goes black; only a torch, a circlet or your own fire holds it off, and out of the light fear grows and shadows come. |
![]() Backpack An extra row, two hotbars, and slots for equipment, food, potions, ammo and coins. |
![]() Production timers Time left, fuel and why it stopped on every smelter, kiln, fermenter, oven and hive. |
![]() HUD, clock, party & sound Your bars, food, hotbar and effects in one console, a clock with the weather, your friends' health and stamina, weather kept out of your house, muffled and without snow or fog, and dropped items that float. |
![]() Skills & milestones Milestones from level 25 to 100, a new Foraging skill, starred food and crops and the Compost Bin. |
![]() Saga Each character's saga of its deeds, with renown that gives carry weight and stamina. |
![]() Settings & progression An in-game settings window (F7), linear or full progression, and per-item switches. |
The documentation has a page for every feature: what it does, how to build or craft it, and every setting. Ideas for new content lists what could come next.
White Hilt is a large, working Valheim mod under the MIT No Attribution licence, kept readable on purpose. If you want to learn how a mod like this is put together, you are welcome to read it, copy from it and build on it.
- How the mod is built walks through the source: start-up, cloning vanilla items and pieces, assets and data-driven building pieces, multiplayer (ZDOs, owners, RPCs, server checks), Harmony patches, settings, translations, performance and tests. It ends with which file to read to learn what.
- Every longer method has a comment saying what it does and why, and every public type and member is documented, so the reasons behind the code are next to it.
- Tests in
BrudvikWhiteHilt.Testsshow how to test the parts of a mod that run without the game. - Releasing:
tools/publishing/has the scripts that bump the version, build the Release package and publish it on GitHub. - Measuring: the console command
whitehilt_perftimes every patch and update of the mod and counts its network traffic per message, so you can see what a feature costs; How the mod is built shows how. - Your mod in the White Hilt HUD: status effects show by themselves; anything else goes in as a context line or an icon through
WhiteHiltHud, see For mod authors. - Videos on the White Hilt YouTube channel go through the code one topic at a time, with the game running alongside and a real bug in every episode: the plugin, Harmony patches, items as classes, multiplayer, build pieces, the chests, Skidbladnir, portals and portraits.
Questions about the code are welcome on the issues page. How to build it yourself is under Building from source below.
No known issues at the moment. Please report anything odd on the issues page.
🛠️ Building from source
The mod does not compile out of the box; read up on Valheim mod development first. Jötunn's build files find Valheim through Steam and BepInEx in Valheim's folder; if yours is elsewhere, set BEPINEX_PATH in a git-ignored Environment.props next to the solution. How the mod is built explains how the source is put together.
The Assets folder is not part of the public source. The potion icons are bought from Graphicriver, and the licence only allows shipping them in the pre-built mod. The chest icons (Assets/strg_*.png) come from Fantasy Strategy Skills under the same terms; without them the chests use the vanilla chest icon. To make a similar mod you would need your own licence.
The 3D models are built into BrudvikWhiteHilt/Assets/whitehilt_foraging by AssetSource/build_foraging_bundle.ps1, and the build puts that file next to the DLL. It needs Python and Unity 6000.0.75f1 (the same version as Valheim), and creates the git-ignored Unity project BrudvikWhiteHiltUnity on first run. A <model>.crop.json next to a .glb in AssetSource/Models keeps only part of a model, for files that hold several objects in one mesh. Every sound goes into a bundle of its own, whitehilt_audio (-AudioOnly builds only that one): the short .wav sounds in AssetSource/Sounds and the voices, effects, ambience and music AssetSource/Audio/generate_audio.py makes with ElevenLabs from AssetSource/Audio/audio.json. Animated creatures (AssetSource/Creatures/<name>.glb with a <name>.creature.json) also need Blender: it turns each rigged model into an FBX, and Unity builds a prefab with an animator for it. AssetSource/Preview/render_creatures.ps1 renders every animation of them without starting the game.
The defences, the navigation pieces and the stonework are laid out by AssetSource/Preview/build_defenses.py, which writes defenses.json; the mod embeds that file and builds the pieces from Valheim's own meshes and the bundle's models at start-up. AssetSource/Preview/render_preview.ps1 renders preview images of the same layout without starting the game (it extracts the vanilla meshes into the git-ignored Unity project; they are never committed).
BrudvikWhiteHilt.Tests holds tests for what runs without the game: reading and writing blueprints, pack lists and other saved data, what is sent over the network, pure logic such as compass bearings and map geometry, and checks that every English text has a Norwegian one and every piece is in defenses.json. They load the built mod, so build it first (the solution does), then run dotnet test BrudvikWhiteHilt.Tests.
The Thunderstore package gets a plain markdown version of this README (BrudvikWhiteHilt/Package/README.md), written by build_thunderstore_readme.ps1 on every Release build; edit this file, not that one.
🙏 Credits
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Skidbladnir model: "Sailing Ship" by 3ddans, licensed under CC BY 4.0. Central deck opened and rebuilt, lower floor, stairs and mast lookout added, sails separated, converted to metre-scale OBJ and made double-sided where needed for Valheim.
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Chanterelle model: "Chanterelle" by Zacxophone, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Porcini model: "Boletus Mushroom" by Jonny Crabb, licensed under CC BY 4.0. Merged into one mesh, converted to OBJ, rescaled and made double-sided for Valheim.
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Stone Pot model: "Stone Bowl" by rickmaolly, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Herb Tray model: "Health Pack: Mortar and Pestle Herb Crafting Set" by Michael Neocleous, licensed under CC BY 4.0. Merged into one mesh, converted to OBJ, rescaled and made double-sided for Valheim.
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Chain Bench vise: "Medieval_Blacksmith_Vise" by GetDeadEntertainment, licensed under CC BY 4.0. Merged into one mesh with a combined texture, converted to OBJ, rescaled and made double-sided for Valheim.
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Chain Bench chains: "Hanging wall chains" by Karyu, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Rune Forge model and School Bench table: "Medieval Workbench" by Catsnap0006, licensed under CC BY 4.0. Merged into one mesh, converted to OBJ, rescaled and made double-sided for Valheim; the School Bench table without its vise.
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Rune model: "Rune Ring" by Christopher Turner, licensed under CC BY 4.0. Converted to OBJ, rescaled, made double-sided and recoloured per metal for Valheim.
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Rune Post plank and the School Bench's rune staves: "Wooden hook rack" by Sousinho, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Ship figurehead: "Dragon Winestopper" by PEDBRA, licensed under CC BY 4.0. Converted to OBJ, rescaled, turned to face forward and made double-sided for Valheim.
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Valkyrie Stone model: "Rune Stone" by Jadon_TheArtist, licensed under CC BY 4.0. Converted to OBJ, rescaled, made double-sided and its glow recoloured to gold for Valheim.
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Waste Well model: "Stone Well" by Andrew Jepson, licensed under CC BY 4.0. Merged into one mesh with a combined texture (tiling baked in), converted to OBJ, rescaled and made double-sided for Valheim.
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Repair Anvil model: "Asset02 Medieval Anvil" by Margot D., licensed under CC BY 4.0. Merged into one mesh, converted to OBJ, rescaled and made double-sided for Valheim.
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Portal Astrolabe model: "Armillary Amethyst" by keishamikaele, licensed under CC BY 4.0. Merged into one mesh, converted to OBJ, rescaled and made double-sided for Valheim.
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Harbour Anchor model: "Medieval Anchor (Free)" by wolfgar74, licensed under CC BY 4.0. Merged into one mesh with a combined texture, converted to OBJ, rescaled and made double-sided for Valheim.
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Munin's Perch post: "nordic totem" by nofaced3d, licensed under CC BY 4.0. Texture reduced to 1024 px, converted to OBJ, rescaled and made double-sided for Valheim.
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Munin's Perch raven: "Ghost Raven" by Alex Sanches, licensed under CC BY 4.0. Branch cut away, textures reduced to 1024 px, eyes recoloured gold, converted to OBJ, rescaled and made double-sided for Valheim.
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Smoke Oven model: "Furnace" by Tronin Dmitry, licensed under CC BY 4.0. Merged into one mesh with a combined texture, converted to OBJ, rescaled and made double-sided for Valheim.
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Cartographer's Desk model: "Medieval Writing Desk" by Dmitriy Korotkov, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Sextant model: "Sextant" by Asylum Nox, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Map scroll model: "Old / Ancient Scroll" by Kigha, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Sea chart model: "Pirate Map" by 3000volt, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Pathfinder's Amulet pendant: "viking ornaments amulets 5" by leoxx300, licensed under CC BY 4.0. One pendant cut out of the set, converted to OBJ, rescaled and made double-sided for Valheim.
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White Hilt Portal model: "Simple Stone portal" by Lucia Criscuolo, licensed under CC BY 4.0. Merged into one mesh with a combined texture, converted to OBJ, rescaled and made double-sided for Valheim.
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White Hilt Rune Circle model: "Runic circle - remake of Frozen Throne" by Dawid, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Surt's Brazier model: "Primitive Brazier (Free)" by wolfgar74, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Home Stone model: "Rune in stone" by Mardukblake, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Feeding Trough model: "Wooden Trough With Stone Stand. Lowpoly" by Hakan Unlu, licensed under CC BY 4.0. Merged into one mesh, converted to OBJ, rescaled and made double-sided for Valheim.
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Compost Bin model: "Compost Bin SM SG" by Pants85, licensed under CC BY 4.0. Textures reduced to 1024 px, converted to OBJ, rescaled and made double-sided for Valheim.
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Net Winch winch: "Sail ship winch" by Max Wittig, licensed under CC BY 4.0. Merged into one mesh, converted to OBJ, rescaled and made double-sided for Valheim.
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Net Winch barrel: "Photobash Fish Barrel" by Lakin, licensed under CC BY 4.0. Textures reduced to 1024 px, converted to OBJ, rescaled and made double-sided for Valheim.
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Grooming Comb model: "CC0 - Hair Comb 6" by plaggy, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Tether Post model: "Wooden Post" by PionX, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim. Its chain is the Chain Bench's.
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Dog House model: "Dog House Free" by donnichols, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Trophy Altar model: "Stone Altar" by TheoClarke, licensed under CC BY 4.0. Textures reduced to 1024 px, converted to OBJ, rescaled and made double-sided for Valheim.
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Dog Bed model: "Wicker_Basket" by National Heritage Administration, licensed under CC BY 4.0. Lid cut away, converted to OBJ, rescaled and made double-sided for Valheim.
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Dog Bowl model: "Bark_bowl_package" by GetDeadEntertainment, licensed under CC BY 4.0. The low bowl taken out of the set, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Dog Whistle model: "Wajia Flute" by 3D Vault, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Leather Dog Collar model: "Leather Collar" by AnyRPG, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Iron Dog Collar model: "Spiked collar" by strakacher21, licensed under CC BY 4.0. Converted to OBJ, rescaled, made double-sided and coloured as iron for Valheim.
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Dog bark: "Barking 1.wav" by Mrthenoronha, released under CC0.
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Dog whine: "Dog Whine 5.wav" by esperri, released under CC0.
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Happy dog bark: "Dog bark2.wav" by MisterTood, released under CC0.
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Dog snoring: "Dog Sleeping_1.wav" by Ddustin99, released under CC0.
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Map compass: "Seadogs Compass" by Benny Weimer, Poly Haven, released under CC0. Dial and needle rendered from above, printed letters painted out and the needle's north end painted red.
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Treasure chest model: "Treasure Chest" by Rico Cilliers, Poly Haven, released under CC0. Reduced to 5000 faces, converted to OBJ, rescaled and made double-sided for Valheim.
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Roof textures: "Leafy Grass", "Roof Slates 02", "Thatch Roof Angled", "Reed Roof 04", "Dark Wooden Planks", "Brown Mud Leaves 01", "Grey Roof Tiles 02" and "Volcanic Rock Tiles" from Poly Haven, released under CC0. Regraded (the grey roof tiles darkened to black marble, the volcanic rock tiles to grausten), the ridge band cut off the reed roof, and the shingles, scale shingles and turf edge drawn from the planks, mud and grass.
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Ship's bell: "Striking a bell 15cm large" by stephan (pdsounds.org), released into the public domain. Two strikes cut out, faded and normalized.
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Monster sounds, voices, ambience and music (every monster of the mod, the Black Beasts and the plagues, the traders, the hunter, the skipper and the Nail Ships' crews, the trading posts' sea and music): made with ElevenLabs (Sound Effects, Voice Design, Text to Speech and Music) on a paid plan, which allows their use here (
AssetSource/Audio/generate_audio.py). -
Dragon Horn call: "Viking Horn in D.wav" by roemergruft, released under CC0. Layered with itself detuned, an octave below and a fifth above, and given a long hall reverb (
AssetSource/Tools/make_dragon_horn_sound.py). -
White Hilt Sword model: "Decorated Viking King Sword" by Asylum Nox, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the hilt painted white for Valheim.
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White Hilt Bow model: "Bow of the Pack Hunter" by Asylum Nox, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided, the grip painted white and bent at runtime for Valheim.
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White Hilt Buckler model: "Worn Round Shield" by iedalton, licensed under CC BY 4.0. Merged into one mesh with a combined texture, textures downscaled, converted to OBJ, rescaled, made double-sided and the boards painted white for Valheim.
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White Hilt Battleaxe model: "Nordic Axe - Cloudcleaver" by Peter Nox, licensed under CC BY 4.0. One of the two axes taken out of the file, textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim. The White Hilt Crystal Axe uses the same model at one-handed size, with the head painted lilac.
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White Hilt Mace model: "Brass Viking Mace" by Asylum Nox, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Sledge model: "Viking Warhammer" by Peter Nox, licensed under CC BY 4.0. Converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Spear model: "Winterbite – Spear of the Frozen North" by Peter Nox, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Staff model: the dark scepter from "Weapon Set" by Asylum Nox, licensed under CC BY 4.0. Taken out of the set, textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Atgeir model: the polearm from "Weapon Set" by Asylum Nox, licensed under CC BY 4.0. Taken out of the set, textures downscaled, converted to OBJ, rescaled, made double-sided and the shaft painted white for Valheim.
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White Hilt Knife model: "Seax Sword" by iedalton, licensed under CC BY 4.0. Merged into one mesh with a combined texture, textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Bearded Axe model: "Low-poly Viking Axe" by ehcawen, licensed under CC BY 4.0. The hanging ring taken off, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Seax model: "Viking Seax" by Bram@NC, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Javelin model: "Javelin" by beyondmatter, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Throwing Axe model: "Viking Throwing Axe." by Sam, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Dane Axe model: "Dane Axe" by macadaneo, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Flail model: "Medieval Flail" by Herzog, licensed under CC BY 4.0. The chain swung out along the haft, textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt War Hammer model: "War Hammer" by Yudha Mfr, licensed under CC BY 4.0. Coloured steel grey, converted to OBJ, rescaled and made double-sided for Valheim.
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White Hilt Ice Sword model: "Ice Crystal Sword" by Sir Erdees, licensed under CC BY 4.0. One of the two swords taken out of the file, textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Morning Star model: "Morning star" by AndreySurnachev, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Halberd model: "Viking Halberd" by beyondmatter, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Claymore model: "Scottish Claymore" by Yudha Mfr, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Scythe model: "War Scythe / Military scythe" by Yudha Mfr, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Crystal Staff model: "Crystal Staff" by StalemateZ, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Wand model: "Magic Wand" by Plat, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Rune Sword model: "Viking Rune Sword" by Pitchforkone, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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Glow Rune and Flame Rune models: the Stormfist and Firebolt stones from "Magic runestones" by reddification, licensed under CC BY 4.0. Taken out of the set, textures downscaled, converted to OBJ, rescaled and made double-sided; the carved sign is made grey so it glows in the rune's colour.
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White Hilt Viking Sword model: "Viking sword" by Shannen Art, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Falchion model: "Falchion" by Whatevvs, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Gladius model: "Roman Gladius Fantasy Set" by Asylum Nox, licensed under CC BY 4.0. The white-gripped sword taken out of the set, textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Hand Axe model: "Small One Handed Axe" by iedalton, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Bardiche model: "Bardiche" by Kanpai, licensed under CC BY 4.0. Coloured steel grey (it has no texture), converted to OBJ, rescaled and made double-sided for Valheim.
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White Hilt War Axe model: "Medieval-Fantasy Multipurpose War Axe" by sethsaemann, licensed under CC BY 4.0. Coloured steel grey (it has no texture), converted to OBJ, rescaled and made double-sided for Valheim.
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White Hilt Pike Axe model: "Pike Axe" by soidev, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Bec de Corbin model: "Bec De Corbin" by AndreySurnachev, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Pike model: "Steel Pike" by DrKryzel, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Recurve Bow model: "Recurve Bow" by JeanStroh, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Round Shield model: "Viking shield" by kozachoks, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the board painted white for Valheim.
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White Hilt Hird Shield model: "Round shield" by Mihail, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the board painted white for Valheim.
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White Hilt Trident model: "Trident" by Akshat, licensed under CC BY 4.0. Textures downscaled, converted to OBJ, rescaled, made double-sided and the grip painted white for Valheim.
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White Hilt Crossbow model: "LowPoly Crossbow Asset" by iedalton, licensed under CC BY 4.0. Merged into one mesh with a combined texture, textures downscaled, converted to OBJ, rescaled, made double-sided, the stock painted white and a drawn string added for Valheim.
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White Hilt Tower Shield model: "Medieval Kite Shield" by iedalton, licensed under CC BY 4.0. Merged into one mesh with a combined texture, textures downscaled, converted to OBJ, rescaled, made double-sided and the boards painted white for Valheim.
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White Hilt Paint Brush model: "Paint Brush" by KOH4RU, licensed under CC BY 4.0. Merged into one mesh, texture downscaled, converted to OBJ, rescaled, made double-sided and the handle painted white for Valheim.
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Paint Bench table and the Decor Hammer's trestle table: "Medieval Table (Free)" by wolfgar74, licensed under CC BY 4.0. Texture downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Paint Bench palette: "Color palette" by Alberto, licensed under CC BY 4.0. Merged into one mesh, the paint blobs and board coloured, converted to OBJ, rescaled and made double-sided for Valheim.
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Paint Pot and Paint Bench bucket: "Stylized Low Poly Wooden Bucket | Game Ready" by Null__, licensed under CC BY 4.0. Merged into one mesh with a combined texture, the water coloured as paint, converted to OBJ, rescaled and made double-sided for Valheim.
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Paint Bench brushes: "Brush in a cup" by Spiketus, licensed under CC BY 4.0. Merged into one mesh with a combined texture, the saucer removed, converted to OBJ, rescaled and made double-sided for Valheim.
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Kraken model: "Lurker - Rigged and Animated" by Greeble3d, licensed under CC BY 4.0. Two parts with broken skinning removed, glowing eyes added, merged into one mesh, converted to FBX with four of its animations and rescaled for Valheim.
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Octopus model: "Octopus" by rkuhlf, licensed under CC BY 4.0. Merged into one mesh, converted to FBX with its animations and rescaled for Valheim.
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Lindorm model: "Worm Monster" by CR!STALLL, licensed under CC BY 4.0. Merged into one mesh, converted to FBX with six of its animations and rescaled for Valheim.
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Giant Spider model: "Wolf Spider (Rigged) - (Rabidosa rabida)" by Dreaming In Alternation 27, licensed under CC BY 4.0. Textures downscaled, converted to FBX with two of its animations, idle, bite, hit and death animations added, and rescaled for Valheim.
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Desert Dragon model: "Red Dragon" by absol, licensed under CC BY 4.0. Textures downscaled, converted to FBX with two of its animations, a fire-breathing animation added, recoloured in game and rescaled for Valheim.
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Huldra model and animations: the character Arissa and her Happy Idle, Female Walk, Running, Waving, Blow A Kiss, Standing Melee Attack Horizontal, Hit Reaction and Dying animations from Mixamo (Adobe), used under the Mixamo licence. Merged, her cloak and daggers removed, fair hair, a braid and a cow's tail added and her texture repainted (
AssetSource/Tools/merge_mixamo.py,dress_huldra.py); the same model, with black hair and without legs, is the Mare (dress_huldra.py --mare). The source files are not in the repository, as the licence does not allow that. -
Mist Stag model: "Deer" by KhmerTeach (chemchamroeun1988), licensed under CC BY 4.0. Converted to FBX with its walk, run and attack animations, hit and death animations added, recoloured in game and rescaled for Valheim.
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Nidhogg Spawn model: "Four Legged Predator" by Timsblends, licensed under CC BY 4.0. Mesh reduced, glowing eyes added, converted to FBX with its walk, run, bite, crush and roar animations, hit and death animations added, recoloured in game and rescaled for Valheim.
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Yggdrasil Warden model: "Treant - Week 2" by Batuhan13, licensed under CC BY 4.0. Helper sphere removed, converted to FBX with its idle animation, walk, slam, hit, death and dormant animations added, darkened in game and rescaled for Valheim.
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Garm Hound model: "Hellhound" by Kolbaca, licensed under CC BY 4.0. Converted to FBX with its idle, walk, run and bite animations, hit and death animations added, darkened in game and rescaled for Valheim.
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Greenland Shark model: "Stylized Shark" by kasperromer, licensed under CC BY 4.0. Converted to FBX with its swim and bite animations, hit and death animations added, darkened in game and rescaled for Valheim.
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Draugr Jarl model: "Northern Outsider" by Splodeman, licensed under CC BY 4.0. Textures downscaled, broken boots and axe skinning repaired, belt and skirt dropped, mesh reduced, glowing eyes added, greyed to the undead in the build, converted to FBX with its walk animation, idle, swing, sweep, hit and death animations added, and rescaled for Valheim.
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README icons: Noto Emoji by Google, licensed under the Apache License 2.0, set on round badges.
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Decor Hammer models from Poly Haven, released under CC0: "Fern 02" by Rob Tuytel and Rico Cilliers, "Nettle Plant" by Rob Tuytel and Rico Cilliers, "Shrub 02" by Rico Cilliers, "Shrub 03" by Rico Cilliers, "Shrub Sorrel 01" by Rico Cilliers, "Dandelion 01" by Rob Tuytel and Rico Cilliers, "Celandine 01" by Rob Tuytel and Rico Cilliers, "Periwinkle Plant" by Amal Kumar, "Weed Plant 02" by Rob Tuytel and Rico Cilliers, "Grass Medium 01" by Rob Tuytel and Rico Cilliers, "Grass Medium 02" by Rico Cilliers, "Flower Ursinia" by Jenelle van Heerden and Rico Cilliers, "Flower Empodium" by Jenelle van Heerden and Rico Cilliers, "Flower Heliophila" by Jenelle van Heerden, "Flower Gazania" by James Ray Cock and Jenelle van Heerden, "Moss 01" by Rob Tuytel, "Tree Stump 01" by Rob Tuytel, "Tree Stump 02" by Rob Tuytel, "Dead Tree Trunk" by Rob Tuytel, "Dead Tree Trunk 02" by Jenelle van Heerden and Rico Cilliers, "Dry Branches Medium 01" by Rico Cilliers, "Pine Roots" by Rob Tuytel, "Rock Moss Set 01" by Kless Gyzen, "Rock Moss Set 02" by Kless Gyzen, "Boulder 01" by Rico Cilliers, "Stone 01" by Dario Barresi and Rico Cilliers, "Wine Barrel 01" by James Ray Cock, "Wooden Barrels 01" by James Ray Cock, "Wooden Crate 01" by James Ray Cock, "Wooden Crate 02" by James Ray Cock and Jurita Burger, "Wooden Bucket 01" by James Ray Cock, "Wooden Bucket 02" by James Ray Cock, "Wicker Basket 01" by Kuutti Siitonen, "Wicker Basket 02" by Kuutti Siitonen, "Wooden Bowl 01" by Oliver Harries, "Wooden Bowl 02" by Kuutti Siitonen, "Carved Wooden Plate" by Jan Martens, "Wooden Spoon" by Ronnie Barter, "Wooden Cutting Board" by Kuutti Siitonen, "Ceramic Pot" by Aron Łyczek, "Planter Pot Clay" by Amal Kumar, "CheeseBox_01" by Gabriel Radić, "Yellow Onion" by Kuutti Siitonen, "Food Apple 01" by Oliver Harries, "Hatchet" by James Ray Cock and Ulan Cabanilla, "Wooden Axe 03" by Ulan Cabanilla, "Wooden Ladder 02" by JN_3DPRINTINGNERD, "Spinning Wheel 01" by Sofia Pahaoja, "Hand Plane No4" by Satyaki Mandal, "Cross Pein Hammer" by Tics, "Rusted Spade 01" by Blemonade, "Folding Wooden Stool" by Ulan Cabanilla, "Wooden Stool 01" by Kuutti Siitonen, "Wooden Stool 02" by Kuutti Siitonen, "Round Wooden Table 02" by Ulan Cabanilla, "Small Wooden Table 01" by Ulan Cabanilla, "Wooden Table 01" by Ethan Place, "Wooden Table 02" by Fran Calvente, "Bull Head" by Tina, "Horse Head" by Tina, "Wooden Candlestick" by Josh Dean, "Wooden Lantern 01" by James Ray Cock, "Stone Fire Pit" by Sebastian Platen, "Painted Wooden Bench" by Kirill Sannikov, "Painted Wooden Cabinet" by Kirill Sannikov, "Painted Wooden Cabinet 02" by Kirill Sannikov, "Painted Wooden Chair 01" by Kuutti Siitonen, "Painted Wooden Chair 02" by Kirill Sannikov, "Painted Wooden Nightstand" by Kirill Sannikov, "Painted Wooden Shelves" by Kirill Sannikov, "Painted Wooden Stool" by Kirill Sannikov, "Painted Wooden Table" by Kirill Sannikov, "Wooden Chair 01" by Jake Mobley, "Round Wooden Table 01" by Ulan Cabanilla, "Wooden Bookshelf Worn" by Ulan Cabanilla, "Vintage Wooden Drawer 01" by James Ray Cock, "Gothic Bed 01" by Kirill Sannikov, "Gothic Cabinet 01" by Kirill Sannikov, "Gothic Commode 01" by Kirill Sannikov, "Treasure Chest" by Rico Cilliers, "Brass Pan 01" by Rico Cilliers, "Brass Pot 01" by Rico Cilliers, "Brass Pot 02" by Rico Cilliers, "Brass Goblets" by Tina, "Ceramic Vase 01" by James Ray Cock, "Ceramic Vase 04" by James Ray Cock, "Brass Candleholders" by Tina, "Wooden Axe" by Ulan Cabanilla, "Wooden Axe 02" by Ulan Cabanilla, "Wooden Broom" by Balen, "Modular Wooden Pier" by Rico Cilliers, "Kite Shield" by Ulan Cabanilla, "Ornate Medieval Dagger" by Sofia Pahaoja, "Ornate Medieval Mace" by Ulan Cabanilla, "Ornate War Hammer" by James Ray Cock and Ulan Cabanilla, "Antique Estoc" by James Ray Cock and Ulan Cabanilla, "Lion Head" by Tina, "Coast Rocks 05" by Rob Tuytel, "Coast Land Rocks 03" by Rob Tuytel and Rico Cilliers, "Root Cluster 01" by Jenelle van Heerden and Rico Cilliers, "Root Cluster 02" by Jenelle van Heerden, "Single Root" by Jenelle van Heerden, "Bark Debris 01" by Greg Zaal and Jenelle van Heerden, "Shrub 01" by Rico Cilliers, "Shrub 04" by Rico Cilliers, "Fir Sapling" by Rob Tuytel and Rico Cilliers, "Pine Sapling Small" by Rob Tuytel and Rico Cilliers, "Lambis Shell" by Kuutti Siitonen. Reduced to a few thousand faces, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer farm props: "Norse Farmstead Props" by Vecarus, licensed under CC BY 4.0. Split into separate props, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer fish drying rack: "Drying Fish Low Poly" by RacKrab, licensed under CC BY 4.0. Converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer conifers, dead trees and boulders: "Coniferous Forest Assets Pack" by Dari, licensed under CC BY 4.0. Split into separate props, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer birches, oak, maple, ash, fruit trees and shrubs: "Various Forest Assets Pack" by Dari, licensed under CC BY 4.0. Split into separate props, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer furniture, candlesticks, tapestry and wall pieces: "Fantasy Interior Items" by tediuminteractive, licensed under CC BY 4.0. Split into separate props, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer chandelier, lamps, tankards and fireplace tools: "Free Tavern props" by michael_grodkowski, licensed under CC BY 4.0. Split into separate props, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer stocks, quintain, bench, barrow and cooking grate: "Medieval Fayre - free game assets" by Andy Woodhead, licensed under CC BY 4.0. Split into separate props, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer market stall, handcart, wheel, pottery, sacks and crates: "Medieval Market Asset Pack" by vmatthew, licensed under CC BY 4.0. Split into separate props, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer anvil, forge, smith's bench and smithy tools: "Medieval Props" by arnerodde, licensed under CC BY 4.0. Split into separate props, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer smith's tool wall: "Medieval Tools Set" by Thangzy, licensed under CC BY 4.0. Split into separate props, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer kitchen props, iron bucket, candle and chamberstick: "Fantasy in-house props free" by CaptainCatSparrow, licensed under CC BY 4.0. Split into separate props, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer cask rack, tapped cask and candle sconce: "Medieval barrel stand" by nosnow, licensed under CC BY 4.0. Split into separate props, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer ship's bow and stern with spiral stems: "Viking ship nose carvings" and "Viking ship stern carvings" by trivial.cat, licensed under CC BY 4.0. Reduced, textures downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer carved dragon head: "Dragon wood carving for viking ships" by Eivind Kolbjørnsen, licensed under CC BY 4.0. Texture downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
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Decor Hammer Asferg runestone: "The Asferg Runestone" by MortenLu, licensed under CC BY 4.0. The scanned floor cut away, reduced from 900,000 to 4,000 triangles, texture downscaled, converted to OBJ, rescaled and made double-sided for Valheim.
Made for Valheim by Kjell Arne Brudvik · github.com/brudvik/BrudvikWhiteHilt









































