This repository was archived by the owner on Nov 13, 2023. It is now read-only.
WIP: Bevy inspectable egui fps#42
Open
rezural wants to merge 2 commits into
Open
Conversation
5dfcb24 to
790ac87
Compare
3199918 to
4e9e0c1
Compare
8645945 to
a69d051
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This adds bevy-inspector-egui, and outputs FPS per frame via this.
so for some reason, trying to add the dependency to bevy-inspector-egui to bevy_utilities, resulted in strange errors, I believe originating in bevy-inspector-egui, because it couldn't find bevy. I have added a dependency on bevy here, which I understand is not in keeping with how this crate is organized, but is what was required to get it working.
Cheers