-
Notifications
You must be signed in to change notification settings - Fork 1
Gameplay
Bongotastic edited this page Nov 2, 2021
·
19 revisions
Use pilots to hype your achievements before you complete contracts. Build a pool of engineers and scientists to maximize VAB/R&D output.
- MAINTAIN 2+ crew members of each type, particularly pilots.
- REASSIGN untrained crew to other specialties so that you have a balance of scientists and engineers.
- HIRE to max out your Astronaut complex capacity.
Growthpriority for the Program Manager andscout_talentfor pilots yields hiring vouchers that make hiring often free. - OPEN a search when you are looking to enrich the applicant pool.
- SPEND more on the search to draw a larger pool of higher quality applicants.
- FLY your crew in live events to increase their fame. Each crewed flight also gets free reputation and hype equal to the sum of the effectiveness of all crew
- SPREAD fame around so your highest profile crew members don't start to think they are too good for your program.
- FIRE low-profile crew members engaged in multiple feuds: they do more harm than they help you.
- MONITOR high profile crew for discontent if they are much more effective than their peers. SEND them in study leave or assign them to flight missions.
- IDENTIFY a prospective PM, and make them famous with a high profile flight contract before assigning them.
- Pilots PM are deleterious to research, but strong on high launch tempo.
- PRIORITIZE with your PM for greater effect.
- CONSIDER prioritizing growth in early career as an investment.
- PRIORITIZE reputation to emulate a campaign without taking the risk of a live event. It may affect KSC output, however. onboard.
- AVOID operational death as they will throw off the program, and maybe lose crew members to resignation.
- AVOID putting inept crew members in charge of anything. They are dangerous. Send them on forced study leave instead.
- TASK high profile crew as mentors before they consider quitting if everyone else is much less competent.
- MAXIMIZE hype to build reputation with media blitzes.
- LAUNCH in broad daylight when possible as hype fluctuates with KSC's local time.
- INVITE the press if:
- You have enough hype for the highest rep reward contract you plan to complete within 4 days, but not enough to hype all contracts.
- And/or, you need to concentrate media appearances to build hype rapidly
- And, you are willing to lose the pledged reputation gain if something goes wrong.
- HIRE charming pilots to optimize media blitzes.
- RELEASE secret achievements when you have enough hype to match their reward. You may delegate to the PM to do it at the best possible time.
This mod is good to play and in rapid development. Expect regular CKAN updates. It requires Realistic Progression 1 (https://github.com/KSP-RO/RP-0/wiki)
Keep in touch with updates and discussion on the KSP-RO Discord server, #headlines channel.