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@bjornbytes Bjorn, as a sound designer/artist/long time coder , I am applauding for your hard work and I would like to work on using your audio system in the 2026 release and write a few articles about it along the way. |
They both declare `uninstall` targets, but OpenXR will only add its uninstall target if one doesn't exist yet...
Untested
Not sure about final API yet
This was an internal feature used by one person that isn't very active anymore. Can always put it back if needed.
Untested
Most effects are disabled by default. rm global absorption.
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Summary of changes:
AudioMeshobject, with dynamic transform (Add dynamic audio geometry support #866, lovr.audio.setGeometry with phonon is kinda slow #406)lovr.audio.setHRTFto enable a custom HRTF. Binaural spatialization will only work if an HRTF has been set, otherwise the spatializer will fall back to simple panning.lovr.audio.updateis called (lovr.rundoes it for you afterlovr.update) (Atomic Audio Functions #892).t.audio.debugto get log messages from Steam Audio and miniaudio.Source:setEffectEnabledwith individual setters, that allow extra customization:Source:setAbsorption-- sources can have custom air absorption coefficientsSource:setCone-- uses more intuitive angle cone, replaces setDirectivitySource:setFalloff-- has configurable min distance and volume limitSource:setOcclusion-- can configure number of rays used for occlusion/transmissionSource:setReverb-- can set reverb volume and choose listener-centric vs. source-centric reverb modeSource:setSpatialization-- can blend between spatialized and non-spatialized audioTODO: