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Unity JobSystem schedule pattern #7773
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A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsA-TasksTools for parallel and async workTools for parallel and async workC-FeatureA new feature, making something new possibleA new feature, making something new possible
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A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsA-TasksTools for parallel and async workTools for parallel and async workC-FeatureA new feature, making something new possibleA new feature, making something new possible
What problem does this solve or what need does it fill?
Sometimes I don't really need the ECS framework but only need the schedule, for example:
What solution would you like?
Let the user have the ability to fully determine the behavior of the scheduling tool.
Example:
What alternative(s) have you considered?
#4090 I find the method run_schedule in this issue useful but the current World struct doesn't have it in bevy 0.9.1.
#7707 use commands to add one-shot systems but it seems only to support sequential execution.