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Migration guide should cover shadow_pass -> per_view_shadow_pass #24256
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A-RenderingDrawing game state to the screenDrawing game state to the screenM-Migration-GuideA breaking change to Bevy's public API that needs to be noted in a migration guideA breaking change to Bevy's public API that needs to be noted in a migration guideS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
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A-RenderingDrawing game state to the screenDrawing game state to the screenM-Migration-GuideA breaking change to Bevy's public API that needs to be noted in a migration guideA breaking change to Bevy's public API that needs to be noted in a migration guideS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
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There was a PR that renamed the system, it is not reflected in the guide.