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Shadows flicker after minimizing and restoring window on Windows 11 Vulkan. #24215

@andriyDev

Description

@andriyDev

Bevy version and features

[Optional] Relevant system information

  • Windows 11
  • Vulkan
2026-05-09T17:08:36.737255Z  INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 11 Home", kernel: "26200", cpu: "AMD Ryzen 7 9800X3D 8-Core Processor", core_count: "8", memory: "31.1 GiB" }
2026-05-09T17:08:38.427158Z  INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 3080", vendor: 4318, device: 8714, device_type: DiscreteGpu, device_pci_bus_id: "0000:01:00.0", driver: "NVIDIA", driver_info: "591.86", backend: Vulkan, subgroup_min_size: 32, subgroup_max_size: 32, transient_saves_memory: false }

What you did

  • Run cargo r --example anti_aliasing.
  • Minimize window.
  • Restore window.

What went wrong

The shadows "flicker" for one frame - they stop rendering for one frame and then start again. It's hard to get a video of this even because it happens so fast.

Additional information.

This is a followup to #24162, which was somewhat fixed, but it's clear this is still an issue.

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesO-VulkanSpecific to the Vulkan render APIO-WindowsSpecific to the Windows desktop operating systemP-RegressionFunctionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrong

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