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betorzdev: web developer, building companion tools for Hallownest and Pharloom
I build for the web by hand: plain HTML, CSS and JavaScript, with no frameworks and no build step. Lately that means two companion sites, for Hollow Knight and Silksong, that read your save file, follow your game live and show how every charm, Tool and Crest changes the Knight and Hornet. Both in English and Spanish.
Charms equipped: JavaScript, HTML, CSS, Node.js, Python, Cloudflare, Git
Featured work

Hollow Knight: your real game, followed live,
and every charm's effect on the Knight.

Hallownest Calculator: the Your game screen

The 112% item by item · the game's own map
the Hunter's Journal and Godhome · builds in a fight

Open it · Source

Silksong: your real game, followed live,
and every Tool's and Crest's effect on Hornet.

Pharloom Calculator: the Crest screen

The 100% item by item · the game's own map
the Hunter's Journal · Crest builds in a fight

Open it · Source


The Knight and Hornet come in from each side, rest together at a bench, and go

The scenery is drawn in code; the Knight, Hornet and the HUD pieces are the games' own sprites.
Hollow Knight and Hollow Knight: Silksong belong to Team Cherry.

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