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Example project demonstrating how to build an immersive RealityKit scene using the Entity-Component-System (ECS) architecture in visionOS

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belkhadir/RealityKit-ECS-Example

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RealityKit ECS Example

An example project that demonstrates how to build an immersive RealityKit scene using the Entity-Component-System (ECS) architecture in visionOS.

This project accompanies the tutorial published on SwiftOrbit.io

RealityKit ECS Floating Bricks Demo

Overview

This example shows how to:

  • Create custom components and systems in RealityKit.
  • Organize your scene with a clean ECS-based structure.
  • Animate 3D entities (a floating brick) inside an immersive space.
  • Register and manage systems in AppModel.

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Example project demonstrating how to build an immersive RealityKit scene using the Entity-Component-System (ECS) architecture in visionOS

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