An example project that demonstrates how to build an immersive RealityKit scene using the Entity-Component-System (ECS) architecture in visionOS.
This project accompanies the tutorial published on SwiftOrbit.io
This example shows how to:
- Create custom components and systems in RealityKit.
- Organize your scene with a clean ECS-based structure.
- Animate 3D entities (a floating brick) inside an immersive space.
- Register and manage systems in
AppModel.
