this was a fun rust project i've been working on in my free time. its a sim of the "real world" with rudimentary plants, herbivores, and predators. they all follow a set of rules, and you can see how their population changes over time.

- plants grow over time and spread accross the grid
- herbivores eat plants, and grow (in population)
- predators eat herbivores
again, this is all pretty self explanatory, and you can check the graphs for changing info as the sim plays.
- you can track a singular speci by clicking on it and you can see it's seperate stats
- there are numerous graphs for:
- herbivore vs predator population
- births and deaths per tick
- average plant density
- average energy per species
- there's seeds so you can run the same sim at different times, just be sure to save it somewhere
- you can check if the # of species will lag on your computer or not (if unsure, just go for a way lower number)
- Enter – start
- Click – track
- Space – pause / resume
- R – restart with the same settings
- N – generate a new random seed
- + / - – change simulation speed
- S – save simulation
- L – load simulation
- Esc – quit
- ima update this later
clone the repo
git clone https://github.com/aryasalem09/ecosim.gitcd ecosimrun this commandcargo run --release(just so it's smooth, you can runcargo runaswell)