Skip to content
arthrotPublic

About

Local-first, engine-neutral game development knowledge and workflow control plane; Unity-first with Unreal as the commercial adapter target.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Latest commit

 

History

7 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 

Repository files navigation

Mimir — Game Development Control Plane

Mimir is a local-first, engine-neutral knowledge and workflow layer for game development. It connects design documents, lore, source code, assets, decisions, Git history, tests, and production workflows so a developer can ask:

  • What is authoritative?
  • What changed, and what else does it affect?
  • What should I do next?
  • Which gate or convention am I missing?
  • What evidence supports this answer?

The first working adapter targets the existing Samskara Unity project. The core is deliberately independent of Unity. An Unreal adapter is a first-class commercial target, not a fork of the product.

Planning documents

Status

Product definition and evidence gathering. No production code has been selected or committed yet. Mimir is the working product and repository name.

About

Local-first, engine-neutral game development knowledge and workflow control plane; Unity-first with Unreal as the commercial adapter target.

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors