Mimir is a local-first, engine-neutral knowledge and workflow layer for game development. It connects design documents, lore, source code, assets, decisions, Git history, tests, and production workflows so a developer can ask:
- What is authoritative?
- What changed, and what else does it affect?
- What should I do next?
- Which gate or convention am I missing?
- What evidence supports this answer?
The first working adapter targets the existing Samskara Unity project. The core is deliberately independent of Unity. An Unreal adapter is a first-class commercial target, not a fork of the product.
- Product blueprint
- Mimir feature and specialist-tool map
- Mimir 0.1 release specification
- Samskara game-director workflow
- One-month, two-developer delivery plan
- AI-assisted build workflow
- Competitive stress test and viability score
- Full competitor landscape and source review
- Engine-neutral architecture
- Game-development friction research
Product definition and evidence gathering. No production code has been selected or committed yet. Mimir is the working product and repository name.