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Pull requests: aras-p/UnityGaussianSplatting
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Almost complete visual quality parity to Multipass Rendering on Vulkan
#224
opened Mar 2, 2026 by
thePostFuturist
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Fix: Enable Z-Write for Depth Occlusion & Fix Divide-by-Zero in Composite Shader
#211
opened Dec 12, 2025 by
asd56585452
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fix(shader): Fixes non-splat black background transparency in renderer
#199
opened Sep 11, 2025 by
mwfarb
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[VR] Single Pass Instanced/Multiview Support for Gaussian Splatting in URP
#173
opened Apr 13, 2025 by
arghyasur1991
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Updated in the last three days: updated:>2026-03-01.