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Mac app that uses an iPhone as a USB or Wi-Fi controller

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Joypad

Joypad

Use an iPhone as a Mac gamepad. The pad is a page in Safari. The Mac app sends keys to whatever is in front.

Joypad Mac app

Joypad on iPhone

Phone Mac
Stick N E S W Arrow keys
Stick NE SE SW NW (8-way) Numpad 9 3 1 7
Q W E R / A S D F Same keys
Select / Start J / K

8-way corners are their own keys, not two arrows at once. Use Stick 4-way if the game only wants cardinals.

Build

./build.sh
open /Applications/Joypad.app

Needs macOS 14+ and Xcode Command Line Tools. The first build clones Karabiner headers into vendor/ (not in git). After a rebuild, open /Applications/Joypad.app again. macOS may ask to allow the network and Accessibility.

Use

  1. Open Joypad and allow Accessibility.
  2. Wi‑Fi: same network as the Mac, Personal Hotspot off. Safari to the http:// link in the window.
  3. Cable: plug in USB‑C, tap Trust. On the Mac, share Wi‑Fi to iPhone USB (Internet Sharing), then Safari to http://192.168.2.1:7777.
  4. Click the game, then play.

Use Safari and http://. Chrome’s HTTPS-First mode hangs. Add the page to the Home Screen for a fullscreen pad.

OpenEmu

Games ignore fake Mac keystrokes. Install Karabiner-Elements, allow its system extension, then Allow HID helper in Joypad. Set OpenEmu Input = Keyboard. If the game still sees nothing, grant Input Monitoring to OpenEmu.

Cursor and TextEdit only need Accessibility.

Security

The pad is on your local network. Do not port-forward port 7777. Keys go to the frontmost Mac app.

License

MIT

About

Mac app that uses an iPhone as a USB or Wi-Fi controller

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