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Net service: answer userProfile blocks from the AnyPlay block list - #138
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A signed-in game run asks
userProfileGET /v1/users/me/blocks?limit=2000at start, right afterfriendsandcommunicationRestrictionStatus. It was not answered: the engine returnedSCE_NP_WEBAPI2_ERROR_UNAVAILABLE(0x80553406) with status 0, becauseuser_profile::answeronly knewfriendsandprofiles. A game that cannot read the block list may refuse social or multiplayer features, so this matters for every game.GET /v1/users/{me|own account}/blockswith theblockedlist of the cloud friend list the service already holds (AnyPlay accounts only, ids are account numbers). Same rules asfriends: other accounts and signed-out stay not offered,offset/limitwithMAX_LIMIT, same order, sameShapeand override keyblocks(blocks_key). No blocks gives 200 with an empty list.spec/web-api/userProfile.mdupdated; tests next to the friends tests.Checked with fmt, clippy -D warnings and the net/api tests.
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