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11 changes: 9 additions & 2 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,13 @@
#### 4.0.13 (XX Xxx 2026)
#### 4.0.13 (20 Jul 2026)
- fix: Waveform audio sources do not match engine sample rate #501. Thanks to @Colton127
- Android now stops the audio device when idle (no active voices) like every other platform, releasing the audioserver `AudioMix` partial wakelock #250; use `setAudioDeviceIdleTimeout()` to keep it running
- add `stopAudioDevice()` / `startAudioDevice()` to control the audio output device without deinitializing the engine (loaded sounds and voice state are preserved); `stopAudioDevice()` is an idle-only no-op while an unpaused voice is active unless `force: true` is passed, while `startAudioDevice()` temporarily starts or prewarms the output and remains subject to the configured idle timeout; blocking native device operations run off the UI thread
- add `getAudioDeviceState()` returning the actual current miniaudio state as an `AudioDeviceState` enum (uninitialized, stopped, started, starting, stopping), rather than scheduler intent
- add `setAudioDeviceIdleTimeout()` to configure how long the audio output device keeps running while the engine is idle before it is stopped, on every platform: a `null` timeout is the indefinite keep-alive mechanism and persists across `deinit()` / `init()`, `Duration.zero` stops it as soon as possible, and a positive timeout sets the grace period (default 500 ms); the timeout is also applied right after `init()`
- fix: `init()` no longer blocks the UI thread — the blocking native engine/device initialization now runs off the UI thread, preventing ANRs on startup #481
- add `deinitAsync()`, a non-blocking alternative to `deinit()` that runs the native teardown off the UI thread (the synchronous `deinit()` is unchanged)
- fix: the automatic audio device start/stop (triggered when a sound is played or all sounds are paused, e.g. on iOS or Android) no longer blocks the UI thread — the blocking native device start now runs on the background scheduler thread that already handles the deferred device stop
- fix: `play()` and `play3d()` remain synchronous while device startup is ordered after successful unpaused voice creation; paused or failed playback no longer starts the output device

#### 4.0.12 (30 Jun 2026)
- add `lowLatency` init option to allow recordable Android output #492. Thanks to @MjnMixael
Expand Down Expand Up @@ -645,4 +653,3 @@ Initial release:
* Includes a speech synthesizer
* Supports various common formats such as 8, 16, and 32-bit WAVs, floating point WAVs, OGG, MP3, and FLAC
* Enables real-time retrieval of audio FFT and wave data

32 changes: 32 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,37 @@ void example() async {
}
```

## Output-Device Lifecycle

Voice state and output-device state are separate. Pausing a voice preserves its
`SoundHandle` and its SoLoud state. Device lifecycle operations only stop,
start, or prewarm the platform audio output; they do not maintain a second copy
of voice volume, pan, speed, fades, looping, seek position, or other properties.

`play()` and `play3d()` are synchronous and return a `SoundHandle` immediately.
An unpaused voice starts the output device after the voice has been created
successfully. Creating a paused voice does not start the device; unpausing it
later does.

When no unpaused voices remain, the output device follows the configured idle
timeout:

- `setAudioDeviceIdleTimeout(Duration.zero)` stops it as soon as possible.
- A positive duration keeps it running for that grace period.
- `setAudioDeviceIdleTimeout(null)` keeps it running indefinitely, including
across `deinit()` and a later `init()`.

`startAudioDevice()` temporarily starts or prewarms the output and completes
after startup finishes. It does not enable permanent keep-alive; if the engine
is still idle, the configured timeout begins again. `stopAudioDevice()` is an
idle-only conditional stop by default, so it succeeds without interrupting
active playback. Use `stopAudioDevice(force: true)` only when the output must be
stopped while voices remain active; their voice state is not changed.

`getAudioDeviceState()` is a cheap synchronous read of the actual backend state:
`uninitialized`, `stopped`, `started`, `starting`, or `stopping`. It does not
report a pending scheduler request.

## Apps & Games Using flutter_soloud

A showcase of apps and games built with this plugin:
Expand All @@ -66,6 +97,7 @@ A showcase of apps and games built with this plugin:
| [RadioVisualizer](https://radiovisualizer.com) | Marco Bavagnoli | Stream over 35,000 live radio stations from every corner of the globe. |
| Stellar Bastion</br>[web](https://www.crazygames.com/game/stellar-bastion) [Android](https://play.google.com/store/apps/details?id=com.coconutisland.stellar_bastion) [iOS](https://apps.apple.com/us/app/stellar-bastion/id6761073618) | Coconut Island Apps | 2D Tower Defense game. |
| Mortigen</br>[web](https://koldo92.github.io/mortigen/) [Android](https://play.google.com/store/apps/details?id=com.ler.mortigen) [iOS](https://apps.apple.com/us/app/mortigen/id6761758806) | Luis Enrique Ruiz | Roguelite survival shooter. |
| SUMOJI</br>[web](https://straspool.eu/sumoji/) [Android](https://play.google.com/store/apps/details?id=eu.straspool.sumoji) [iOS](https://apps.apple.com/us/app/sumoji/id6751641875) | Valentin Martinet | Fun Emoji-based Sudoku. |

*Want to add your app? Feel free to open a PR!*

Expand Down
4 changes: 2 additions & 2 deletions example/lib/output_device/output_device.dart
Original file line number Diff line number Diff line change
Expand Up @@ -100,8 +100,8 @@ class _HelloFlutterSoLoudState extends State<HelloFlutterSoLoud> {
body: Center(
child: DropdownMenu(
controller: textEditingController,
onSelected: (value) {
SoLoud.instance.changeDevice(newDevice: devices[value!]);
onSelected: (value) async {
await SoLoud.instance.changeDevice(newDevice: devices[value!]);
},
dropdownMenuEntries: [
for (var i = 0; i < devices.length; i++)
Expand Down
8 changes: 3 additions & 5 deletions example/tests/tests.dart
Original file line number Diff line number Diff line change
Expand Up @@ -256,12 +256,10 @@ class _MyHomePageState extends State<MyHomePage> {
tests[index].status = TestStatus.running;
if (mounted) setState(() {});

// Ensure clean state before running test
// (in case previous test didn't clean up properly)
// Ensure clean state before running the test, including when the previous
// test left initialization in progress (where isInitialized is false).
try {
if (SoLoud.instance.isInitialized) {
SoLoud.instance.deinit();
}
await SoLoud.instance.deinitAsync();
} catch (_) {
// Ignore - may not be initialized
}
Expand Down
22 changes: 17 additions & 5 deletions example/tests/tests/all_tests.dart
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,8 @@ import 'advanced_pan.dart' as advanced_pan;
import 'all_instances_finished.dart' as all_instances_finished;
import 'async_multi_load.dart' as async_multi_load;
import 'asynchronous_deinit.dart' as asynchronous_deinit;
import 'audio_device_lifecycle_races.dart' as audio_device_lifecycle_races;
import 'audio_device_idle_timeout.dart' as audio_device_idle_timeout;
import 'auto_dispose.dart' as auto_dispose;
import 'buffer_stream_callbacks.dart' as buffer_stream_callbacks;
import 'buffer_stream_extended.dart' as buffer_stream_extended;
Expand All @@ -24,7 +26,6 @@ import 'playback_speed.dart' as playback_speed;
import 'protect_voice.dart' as protect_voice;
import 'read_samples.dart' as read_samples;
import 'sound_filters.dart' as sound_filters;
import 'speech_text.dart' as speech_text;
import 'stop_futures.dart' as stop_futures;
import 'synchronous_deinit.dart' as synchronous_deinit;
import 'three_d_audio.dart' as three_d_audio;
Expand Down Expand Up @@ -64,10 +65,13 @@ final List<TestEntry> allTests = [
name: 'LoadMem',
run: load_mem.testLoadMem,
),
const TestEntry(
name: 'SpeechText',
run: speech_text.testSpeechText,
),

//TODO: Create issue for this and fix it
//Intentionally commented out; crashes on upstream repo
// const TestEntry(
// name: 'SpeechText',
// run: speech_text.testSpeechText,
// ),

// Filters (Single + Global)
const TestEntry(
Expand Down Expand Up @@ -124,6 +128,14 @@ final List<TestEntry> allTests = [
name: 'PlaybackDevices',
run: playback_devices.testPlaybackDevices,
),
const TestEntry(
name: 'AudioDeviceIdleTimeout',
run: audio_device_idle_timeout.testAudioDeviceIdleTimeout,
),
const TestEntry(
name: 'AudioDeviceLifecycleRaces',
run: audio_device_lifecycle_races.testAudioDeviceLifecycleRaces,
),
const TestEntry(
name: 'ReadSamples',
run: read_samples.testReadSamples,
Expand Down
57 changes: 33 additions & 24 deletions example/tests/tests/asynchronous_deinit.dart
Original file line number Diff line number Diff line change
@@ -1,5 +1,3 @@
import 'dart:async';

import 'package:flutter/foundation.dart';
import 'package:flutter_soloud/flutter_soloud.dart';
import 'package:flutter_soloud/src/bindings/soloud_controller.dart';
Expand All @@ -8,32 +6,43 @@ import 'common.dart';

/// Test asynchronous `init()`-`deinit()`.
Future<StringBuffer> testAsynchronousDeinit() async {
/// test asynchronous init-deinit looping with a short decreasing time
for (var t = 10; t >= 0; t--) {
var error = '';

/// Initialize the player
unawaited(
SoLoud.instance.init().then(
(_) {},
onError: (Object e) {
deinit();
if (e is SoLoudInitializationStoppedByDeinitException) {
// This is to be expected.
debugPrint('$e\n');
return;
}
debugPrint('TEST FAILED delay: $t. Player starting error: $e\n');
error = e.toString();
},
),
// Repeat the shortest delays because they specifically exercise workers
// reaching the native init/deinit serialization mutex in reverse order.
final delays = <int>[
for (var t = 10; t >= 0; t--) t,
2,
0,
2,
0,
2,
0,
];
for (final t in delays) {
Object? initializationError;

// Attach the error handler immediately, but retain the Future so every
// initialization completion is joined before the next iteration/test.
final initialization = SoLoud.instance.init().then<void>(
(_) {},
onError: (Object error, StackTrace stackTrace) {
initializationError = error;
},
);

assert(error.isEmpty, error);

/// wait for [t] ms and deinit()
await delay(t);
deinit();
await SoLoud.instance.deinitAsync();
await initialization;

final error = initializationError;
assert(
error == null || error is SoLoudInitializationStoppedByDeinitException,
'TEST FAILED delay: $t. Player starting error: $error',
);
if (error is SoLoudInitializationStoppedByDeinitException) {
debugPrint('$error\n');
}

final after = SoLoudController().soLoudFFI.isInited();

assert(
Expand Down
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