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Ignore almide build cache and generated artifacts
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#33:
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Serve verified prebuilt example binaries instead of rebuilding with b…
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#32:
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Skip placeholder on texture re-upload so live updates keep old pixels
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#31:
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Add webgl Bytes zero-copy buffer uploads and encoded-image texture up…
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#30:
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Fix webgl.js String/List readers for the [len][cap][payload] containe…
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#29:
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Implement upload_texture_raw, update_mesh_verts, set_mesh_toon, creat…
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#28:
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Rename org dubhlux -> almide-graphics
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#27:
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Add texture, toon shading, and shader program APIs
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#26:
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Update lumen dependency to dubhlux/lumen
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#25:
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Rename downstream host reference from aituber-poc to animula
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#24:
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Add native host: wasmtime + wgpu + winit with generic run() helper
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Update README for unified canvas/webgl/renderer architecture
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#22:
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Consolidate canvas and webgl bindings into obsid as submodules
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#21:
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Add lumen dependency for graphics math primitives
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#20:
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Ignore almide build cache
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#19:
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Add graphics stack module strategy draft for obsid and sibling packages
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#18:
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Add quality presets (Low/Medium/High/Max) selectable via ?q= URL para…
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#17:
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Checker example: replace flat quad with a tumbling cube so it's visib…
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Checker example: start from a 3/4 view so the flat floor is visible
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#15:
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Send obsid runtime diagnostics to console instead of the error overlay
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#14:
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Bump Almide CI cache key to pick up WASM multi-memory removal
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#13:
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Surface WASM/render errors and runtime info to the error overlay
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#12:
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Heightmap: use 2 point lights to match MAX_POINTS cap
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#11:
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Mobile GPU compatibility: cap MAX_POINTS to 2, use highp for position…
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#10:
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Fix mobile: add viewport meta, touch-action, pinch-to-zoom gesture
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