perf: cache archetype transitions to avoid the per-operation linear scan#31
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Each archetype now caches its add/remove edges to neighbour archetypes. A single-component transition (Add/RemoveComponent, Add/RemoveTag) resolves the destination archetype via an O(1) edge lookup instead of rebuilding an id slice and scanning every archetype; the scan remains as a fallback to populate the edge and for multi-component operations. This also fixes a latent corruption: removeComponent and RemoveTag held a *archetype taken before getArchetypeForComponentsIds, which can create a new archetype and reallocate world.archetypes (past the 1024 preallocated cap), leaving the pointer stale. The destination is now resolved first and both archetypes are re-fetched by index.
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Each archetype now caches its add/remove edges to neighbour archetypes. A single-component transition (Add/RemoveComponent, Add/RemoveTag) resolves the destination archetype via an O(1) edge lookup instead of rebuilding an id slice and scanning every archetype; the scan remains as a fallback to populate the edge and for multi-component operations.
This also fixes a latent corruption: removeComponent and RemoveTag held a *archetype taken before getArchetypeForComponentsIds, which can create a new archetype and reallocate world.archetypes (past the 1024 preallocated cap), leaving the pointer stale. The destination is now resolved first and both archetypes are re-fetched by index.