engineer by training, creative coder by passion. I build the tools that power the performances, then perform with them.
ASTAR — a live creative coding environment I built from scratch for VJing and stage design. Runs on Electron, speaks WebGL/GLSL, listens to MIDI, controls DMX, reacts to audio. Currently used on stage across France and Belgium.
// the loop, every frame
render(t) {
this.scene.update(t, this.midi, this.audio)
this.shader.draw(this.gl)
this.dmx.flush()
}LBSS.art — the project I perform under. VJing, scenography, light shows. Managed by Adequate Production. Toured with Le Wanski, played Dour Festival, Zénith Lille, Reperkusound...
Course Poursuite — artist collective I co-founded. Marseille-based. Events, stage design, production.
lang → TypeScript · JavaScript · Python · C / C++ · Bash
runtime → Node.js · Electron · Linux (embedded)
web → AdonisJS · React · Solid.js · Tailwind
visual → WebGL · GLSL · three.js · p5.js
live → MIDI · DMX · OSC · Resolume · TouchDesigner · QLC+
infra → Docker · Ansible · Terraform · Coolify · AWS
building the QA stack at HOLOPHONIX — spatial audio processors for concert halls, theaters, and installations. software validation, hardware QC, Linux system work, and a custom Electron test app.
acoustics engineer by background (ENSIM, Vibrations & Acoustics). 2 papers at AES conventions. 4 years at DXOMARK building the audio benchmark from scratch.
linkedin · lbss.art · adequateproduction.fr/artiste/lbss-art


