additional catchup mechanic by lowering maxspeed #437
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the catchup mechanic in master branch has a disadvantage that it only leans toward player against AI. actually, when the player leads a lot in the race, he/she may possibly want the AIs to catchup too, so as to fight more with them for more fun.
this PR experiments with the idea to lower the maxSpeed limit of a car one before another in order.
added GP param
catchupFactor = 20, which would effectively grant the behinder 1x advantage wrt maxSpeed, for every 1/20 distance of a single lap, that between the 2 cars.turboStrength = 200is found so large that it'll overwhelm the catchup effect added, so lowered to70initially for experimenting purpose.please try & see how you feel about the effects so far?