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Owner
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did a quick test.
so wasn't able to test 99% of changes here because it's impossible to do anything. |
afwbkbc
requested changes
Aug 27, 2026
afwbkbc
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Owner
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run the actual game and fix it
afwbkbc
requested changes
Aug 27, 2026
afwbkbc
left a comment
Owner
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problems:
- faction choose UI looks wrong and doesn't select faction correctly
- tab key not working, clicking on base does not open base screen
- starting 'Scout Patrol' units spawn with 0.0 moves and can't move
- clicking '+' in build causes crash
- turn stays at 'WAITING FOR PLAYERS', upon clicking changes to 'PLEASE WAIT'
- clicking any side menu causes crash
- AIs start during player's turn, everything feels slow and laggy
unable to progress further to test other changes, fix those first
Owner
|
Just noticed it's in Draft status, nvm then 🙂 |
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Summary
This draft PR moves GLSMAC from a fragile multiplayer prototype toward a testable gameplay foundation. It combines transport and reconnect stabilization with synchronized movement, combat, base conquest, production, colony founding, the first playable Former terraforming loop, the first synchronized research milestone, and terminal conquest victory.
Multiplayer and reconnects
Synchronized gameplay
found_baseevent with owner, turn, movement, terrain, spacing, occupancy, and lock validation plus exact rollback.Former terraforming
Centauri Ecology research
Conquest victory
Notable fixes
Validation
gse,runtime_smoke,research_runtime_smoke,multiplayer_runtime_smoke, andrunning_reconnect_smokeall passed.git diff --cached --checkpassed before commit.Cold AddressSanitizer asset loading is much slower than normal execution. Instrumented runs use longer internal allowances while every outer command retains a hard 15-minute cap.
Remaining limitations
This remains a draft, not a finished Alpha Centauri replacement. Terraforming currently covers only land Farm, Mine, and Solar Collector orders. Research currently covers only Centauri Ecology with a fixed milestone cost. Full unit design and CVR composition, additional facilities and secret projects, hurry production, surrender and cooperative victory, other victory types, diplomacy, strategic AI, complete rules and balance, durable versioned user saves, packaging, and broad UI/playtest polish remain incomplete. Original SMAC data assets are still required locally. The snapshot and network format changed, so all peers must run the same build.