Spectators spectators spectators - #1907
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I strongly suspect that's what character mode 15 is for (commented out right now) as it just makes your character invisible? I don't know yet though, especially without a packet capture :( |
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Without going into the actual PR, just some formatting notes.
I figured out one the vfuncs must be for when the waiter finishes, as a future waiter I'm adding invokes a callback here.
The names are guesswork, but their purpose is clear: managing the spectator system (at least the for CC Custom Matches.) The manager exists as a global and is initialized via an ActorControl, while the SpectatorSystem is held by Control and appears to do more of the grunt-work for the camera.
This is used to fill the spectator list seen in CC Custom Matches accessible from the Duty Menu but also the PvP spectator menu. It's just a list of entity IDs, with an unknown but less important flag (probably used for counting and some other misc task.)
This is the agent responsible for the PvP spectator UI, and I really only focused on how it updated the visibility for its addons.
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This has a big white whale for me: it's a super obscure system in the game and yet its the closest thing we'll ever get to a noclip-esque camera without building one from scratch. No, this cannot be used for camera hacking - with the way it works it actually moves your character, still responds to collision etc. You'll appear flying and will get bonked accordingly!
See individual commits as I broke this patch down into four parts:
If you can't make head or tails of the Spectator sheet, see this PR for improving that too.