This unity project can create procedural planets with different terrain styles implemented using perlin noise algorithm and you can stack different noise layers on top on each other to get your desired terrain. Assign colors to the terrain using a graident which will create a texture for the planet with colors of each point according to its height.
This repository was archived by the owner on Jun 14, 2025. It is now read-only.
ad1tyagoyal/Procedural-Planst-s-Project
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