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* "No files" is a valid case for the dedicated server, so only print a developer warning * Don't crash if setting up "builtin pak" fails
(cherry picked from commit 5deaa37)
(cherry picked from commit b552ba0)
(cherry picked from commit f29cfd8)
(cherry picked from commit 9525565)
(cherry picked from commit cc43a2e)
(cherry picked from commit c6aea47)
(cherry picked from commit b25a0b1)
Closes #393. (cherry picked from commit 2c43c78)
(cherry picked from commit 2b44b3b)
(cherry picked from commit 365fde0)
(cherry picked from commit 6b75e8e)
* Update to cross-platform-actions v0.29.0 * Update FreeBSD to 14.3 * Fix FreeBSD package name
* server: handle q2proto_server_read errors properly when q2proto was added in commit 0bfa9ac, the error handling for q2proto_server_read() was incomplete. the original MSG_ReadByte() code properly handled unknown command bytes by dropping the client but the q2proto version only checks for Q2P_ERR_NO_MORE_INPUT and ignores all other errors like Q2P_ERR_BAD_COMMAND! this fix properly handles all q2proto errors by dropping the client with a descriptive error message
* handle configstrings differently depending on protocol and api * handle baseconfigstrings (for demos)
We don't always write demos with the same protocol as used for the communication with the server - notably, when connected to a q2repro server running a vanilla game, we communicate with the repro protocol, but record vanilla demos -, and dumping raw packets in that case produces demos that don't play. Luckily, q2proto (now) provides the necessary abstractions to write any protocol we want into the demo.
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