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Generative Media Engineering case study - #1
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Audited current FFmpeg/ffprobe pipeline, cut search, and exact-duration assembly. Added synthetic fixtures using ffmpeg lavfi to create good/bad seam examples safely. Added automated tests verifying exact duration, frame correctness, and seam score determinism. Added CI configuration to run tests. Created documentation outlining the architecture, generative media workflow, and QA evaluation. Created ISMAJAKI case study template separating technical tooling, generated assets, and creative direction. Created recruiter evidence explaining paleta.sh as a creative control tool. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Audited current FFmpeg/ffprobe pipeline, cut search, and exact-duration assembly.
Added synthetic fixtures using ffmpeg lavfi to create good/bad seam examples safely.
Added automated tests verifying exact duration, frame correctness, and seam score determinism.
Added CI configuration to run tests.
Created documentation outlining the architecture, generative media workflow, and QA evaluation.
Created ISMAJAKI case study template separating technical tooling, generated assets, and creative direction.
Created recruiter evidence explaining paleta.sh as a creative control tool.
PR created automatically by Jules for task 1492727954945389544 started by @abrahamhl