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46 changes: 45 additions & 1 deletion code/game/objects/structures/fence.dm
Original file line number Diff line number Diff line change
Expand Up @@ -12,10 +12,17 @@
minimap_color = MINIMAP_FENCE
var/health_max = 50
var/cut = 0 //Cut fences can be passed through
var/junction = 0 //Because everything is terrible, I'm making this a fence-level var
var/junction = null //Because everything is terrible, I'm making this a fence-level var
var/basestate = "fence"
var/forms_junctions = TRUE

var/door = FALSE
var/open = FALSE
var/operating = FALSE
var/opening_time = 1 SECONDS



/obj/structure/fence/initialize_pass_flags(datum/pass_flags_container/PF)
..()
if (PF)
Expand Down Expand Up @@ -73,6 +80,20 @@
if(human.species.can_shred(human))
attack_generic(human, 25)

if(!door || operating || cut)
return
operating = TRUE
update_icon()
sleep(opening_time)
if(cut)
return
open = !open
density = !density
operating = FALSE
update_icon()



//Used by attack_animal
/obj/structure/fence/proc/attack_generic(mob/living/user, damage = 0)
health -= damage
Expand Down Expand Up @@ -204,6 +225,8 @@

/obj/structure/fence/Initialize(mapload, start_dir = null, constructed = 0)
. = ..()
if(door)
basestate = "door"

if(start_dir)
setDir(start_dir)
Expand Down Expand Up @@ -247,6 +270,22 @@
else
icon_state = "[basestate][junction]"

if(cut || !door)
return

if(!operating)
if(open)
icon_state = "[basestate]_open"
else
icon_state = "[basestate]_closed"
return

if(open)
icon_state = "[basestate]_closing"

else
icon_state = "[basestate]_opening"

/obj/structure/fence/fire_act(exposed_temperature, exposed_volume)
if(exposed_temperature > T0C + 800)
health -= floor(exposed_volume / 100)
Expand Down Expand Up @@ -354,6 +393,11 @@ GLOBAL_LIST_INIT(all_electric_fences, list())
desc = "A large metal mesh strewn between two poles. Intended as a cheap way to separate areas, while allowing one to see through it."
icon = 'icons/obj/structures/props/fences/dark_fence_alt.dmi'

/obj/structure/fence/slim/dark/door
door = TRUE
forms_junctions = FALSE
icon = 'icons/obj/structures/props/fences/dark_fence_alt_door.dmi'

/obj/structure/fence/slim/warning
name = "fence"
desc = "A large metal mesh strewn between two poles. Intended as a cheap way to separate areas, while allowing one to see through it."
Expand Down